CBA PathBlood 1.8.0

 [ A ]lVl0NsT3lZ


Posted 22 May 2020 - 8:14 pm
[MM]Zix wrote:
Update 1.6.6:

Balance updates for PCM III
Reworked anti-delete system (1 trigger/building, less delay, works in Definitive Edition too)
Minor improvements

Update 1.6.7:

Balance updates
Definitive Edition civilizations have been added
Now the map supports 72 different civilizations in total
Minor improvements

(The map does not fully support DE yet, because of counter and spawn system bugs.)

fking amazing map man. I love this ****, almost playing it everyday. Here is one issue, when you are on 5th age, it takes only 2 petards to raze a dock. And any chance for TTM to work with it? It crashes the game at start. Also unlike in other cba when a player have different color, he dies, but in pathblood, game crashes.
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 [MM]Zix


Posted 25 May 2020 - 2:41 pm
fking amazing map man. I love this ****, almost playing it everyday. Here is one issue, when you are on 5th age, it takes only 2 petards to raze a dock. And any chance for TTM to work with it? It crashes the game at start. Also unlike in other cba when a player have different color, he dies, but in pathblood, game crashes.
Thanks for your feedback. The Petards may get extra damage in 5th Age, I wil try add extra HP to docks to fix this. I don't know, why it crashes with TTM, but since there is no blacksmith, and the extra technologies are not added to auto upgrades, it would not work anyway. Once I may add support for it, but I think it wouldn't be so fair because a player would get too much imporvement after advanced to the next age.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
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 [ A ]lVl0NsT3lZ


Posted 30 May 2020 - 4:34 pm
[MM]Zix wrote:
Thanks for your feedback. The Petards may get extra damage in 5th Age, I wil try add extra HP to docks to fix this. I don't know, why it crashes with TTM, but since there is no blacksmith, and the extra technologies are not added to auto upgrades, it would not work anyway. Once I may add support for it, but I think it wouldn't be so fair because a player would get too much imporvement after advanced to the next age.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
After this comment i always needed 3 petards lol. Thanks for the awesome map, you are best. I love how you implemented villager off (unlike hero where it doesnt work if units are on top of it and its a pain in ass). Love how you can set gather point, but its drawback is sometimes you cant find idle villagers, it gets fixed on gather point. Overall amazing map
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 [MM]Zix


Edited 20 February 2021 - 5:48 pm by [MM]Zix
Update 1.6.9:

New civilization: Polish have been added (only for PCM III)
Counters have 0/0 initial HP instead of 1/0 (only in 1.5)
Minor bugs fixed

Definitive Edition now supports to damage object by negative number, so the counters won't die at gamestart.
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 [MM]Zix


Posted 27 September 2021 - 8:32 pm
Update 1.7.0:

If you used a Petard as hero, now you can bring it back to the PathBlood area
Four new civilizations: Burgundians, Sicilians, Bohemians and Poles have been added
Added support for Community Patch v1.6
You cannot delete your tower which shows the required kills and razings
Fixed bug Eagle Warrior was not researched in Castle Age
Fixed bug Elite Steppe Lancer was not researched in Imperial Age
Monastery and Monks are enabled in Feudal Age
Fixed bug Scorpions did not get extra attack in DE

Now the map supports 77 different civilizations in total.
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 [8D]toritomil


Posted 29 September 2021 - 1:32 am
whats new in the update , can play in 1.6 game data
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 [MM]Zix


Posted 29 September 2021 - 7:55 pm
Yes, now it supports 1.6 game data (both patch & mod needed).
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 [8D]toritomil


Edited 5 October 2021 - 2:36 am by [8D]toritomil
jugue el mapa pero cuando inicio la partida se van casi todos los jugadores la mayoria todo;sulk arreglen esto en 1.6 gamedata tambien puse el 1.6 rc
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 [8D]toritomil


Posted 10 October 2021 - 2:34 am
jugue el mapa pero cuando inicio la partida se van casi todos los jugadores la mayoria todo;sulk arreglen esto en 1.6 gamedata tambien puse el 1.6 rc ,
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 +pablo@voobly

Community Patch Developer


Posted 10 October 2021 - 9:56 am
jugue el mapa pero cuando inicio la partida se van casi todos los jugadores la mayoria todo;sulk arreglen esto en 1.6 gamedata tambien puse el 1.6 rc ,
Enviad informes de errores para que katsuie pueda localizar el fallo. En la página del parche 1.6 tenéis información de cómo hacerlo.
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 +Isey


Posted 10 October 2021 - 2:35 pm
Amazing effort and work you putting into this Zix, congratz buddy and keep it up!
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 [8D]toritomil


Posted 23 October 2021 - 7:22 pm
donde esta el link pancrol
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 [MM]Zix


Posted 12 September 2023 - 5:27 pm
Update 1.7.1:

Four new civilizations: Bengalis, Dravidians, Gurjaras, and Hindustanis have been added
The following balance updates have been made to Realms:
Balts and Turcomans get Chemistry researched at start
Burgundians need 250 kills for Castle Age instead of 300
Malays need 2 razings for Villagers instead of 3
Malays need 200 kills for Castle Age instead of 250
Turcomans need 200 kills for Castle Age instead of 300
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 +[MM]jason


Posted 17 September 2023 - 10:23 am
I updated the map pack with the latest version, you might have to ask Chris about rating it.
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 [MM]Zix


Posted 17 September 2023 - 11:17 am
Thank you for adding. It is already rated.


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