CBA PathBlood 1.8.0

 xVeniVidiVici


Posted 27 February 2018 - 3:21 pm
surprisingly fun map , hope it becomes more popular ;smile2
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 [Eot_]I3er


Posted 27 February 2018 - 11:42 pm
sh1t scenario, need fix a lot points

i have played a FFA game and i get cobra first , and i still cant kill my oponent, cuz he can build new castles and the castles are too strong vs cobra units... i join in his base with 80+ cobra units and cant kill ur castles
so after 3 hours playing we deal to save, this scenario is rly bad
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 24_King_


Posted 28 February 2018 - 3:29 am
1111 b3r, cobra is for push, you can make rams/paladins to push a enemy, then u kill all his towers/units and is gg.. wtf.. i win a game of 5 hours cobra vs cobra lol.
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 +[MM]jason


Posted 28 February 2018 - 4:18 am
Just increase cobra attack I mean they own everything else anyway so I won’t make much difference to other units.
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 [MM]Zix


Posted 1 March 2018 - 3:26 pm
Update 1.4.8:

Advanced Statistics have been enabled (Warning! It may shows higher values than your real kills/razings!)
10000 kills victory condition has been added
All archer units spawn with Stand Ground stance instead of Aggressive stance
Petards spawn with Aggressive stance instead of No Attack stance (if you use it as hero)
Saboteurs spawn with Aggressive stance instead of Defensive stance
Longboats spawn with Stand Ground stance instead of Aggressive stance
Admirals spawn with Stand Ground stance instead of Defensive stance
All hand cannoneer units spawn with Stand Ground stance instead of Aggressive stance
Cobra Cars have +2 attack, but -100 HP
Saracens get non-elite Mameluke
Saracens need 700 kills for Imperial instead of 750
Incas need 450 kills for Imperial instead of 350
Fixed bug Onagers shot to enemy PathBlood area at 0th sec, causing 100 damage to Dock
Subotai has been exchanged with Harald
Tamerlanes have +3 attack, but -50 HP
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 mich


Posted 1 March 2018 - 5:04 pm
Again? ;tears ;lol
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 RendAsunder


Edited 1 March 2018 - 7:49 pm by RendAsunder
Awesome update! Can't wait to play it. All changes are very welcome.
[MM]Zix wrote:
Saracens get non-elite Mameluke
Though I'm not sure about that one. Non-elite mamelukes tend to be weak, but I'll give it a try. I didn't know Sara needed 750 for imp. 700 should be fine.

The spawning stances have been on my wishlist for CBA Hero (and all other maps) since forever.

And Tamerlanes really need that extra attack, otherwise they're too weak.

Great job, Zix!
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 [MM]Zix


Posted 1 March 2018 - 9:53 pm
Update 1.4.9:

Saracens get 80 units instead of 60
Saracens spawntime reduced from 10 sec to 8 sec
The Tower Of Flies behind your base will be renamed to your required kills for Castle and Imperial Age
Example: "Castle: 250, Imperial: 500"
Minor bugs fixed
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 RendAsunder


Posted 1 March 2018 - 10:13 pm
Damn, you're on a roll, Zix.
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 mich


Posted 1 March 2018 - 11:21 pm
Damn, you're on a roll, Zix.
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 24_King_


Posted 2 March 2018 - 12:20 am
Quote:
10000 kills victory condition has been added
2 pls, much camp, put spawn 60% or bonus of attack, idk
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 mich


Edited 2 March 2018 - 12:33 am by mich
Updated.
24_King_ wrote:
2 pls, much camp, put spawn 60% or bonus of attack, idk

He does have a point lol
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 [TnW']DraculeMihawk_


Posted 2 March 2018 - 5:40 pm
24_King_ wrote:
2 pls, much camp, put spawn 60% or bonus of attack, idk

Would be better yeah.
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 [F0rk]Deathcounter_


Edited 6 March 2018 - 9:55 am by [F0rk]Deathcounter_
Check out the upcoming balance changes from version 1.4.9 to 1.5.0 in the excel and state what you think about it
Note that in this CBA, all Cavalry and Cavalry Archer have Bloodlines!
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 [ Wf ]sJesse_OwenSs


Posted 7 March 2018 - 4:38 pm
best use pach realms in all maps


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