CBA PathBlood 1.6.9

 [ A ]lVl0NsT3lZ


Join Date: 19 August 2011
Posts:2918
Posted 22 May 2020 - 8:14 pm
[MM]Zix wrote:
Update 1.6.6:

Balance updates for PCM III
Reworked anti-delete system (1 trigger/building, less delay, works in Definitive Edition too)
Minor improvements

Update 1.6.7:

Balance updates
Definitive Edition civilizations have been added
Now the map supports 72 different civilizations in total
Minor improvements

(The map does not fully support DE yet, because of counter and spawn system bugs.)

fking amazing map man. I love this ****, almost playing it everyday. Here is one issue, when you are on 5th age, it takes only 2 petards to raze a dock. And any chance for TTM to work with it? It crashes the game at start. Also unlike in other cba when a player have different color, he dies, but in pathblood, game crashes.
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 [MM]Zix


Join Date: 28 July 2015
Posts:92
Posted 25 May 2020 - 2:41 pm
fking amazing map man. I love this ****, almost playing it everyday. Here is one issue, when you are on 5th age, it takes only 2 petards to raze a dock. And any chance for TTM to work with it? It crashes the game at start. Also unlike in other cba when a player have different color, he dies, but in pathblood, game crashes.
Thanks for your feedback. The Petards may get extra damage in 5th Age, I wil try add extra HP to docks to fix this. I don't know, why it crashes with TTM, but since there is no blacksmith, and the extra technologies are not added to auto upgrades, it would not work anyway. Once I may add support for it, but I think it wouldn't be so fair because a player would get too much imporvement after advanced to the next age.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
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 [ A ]lVl0NsT3lZ


Join Date: 19 August 2011
Posts:2918
Posted 30 May 2020 - 4:34 pm
[MM]Zix wrote:
Thanks for your feedback. The Petards may get extra damage in 5th Age, I wil try add extra HP to docks to fix this. I don't know, why it crashes with TTM, but since there is no blacksmith, and the extra technologies are not added to auto upgrades, it would not work anyway. Once I may add support for it, but I think it wouldn't be so fair because a player would get too much imporvement after advanced to the next age.
I know about this wrong color crash bug, the Great Khan hiding mechanism causes it. I think there is no need to fix this, because it is better to get crashed instantly, than playing an unfair game.
After this comment i always needed 3 petards lol. Thanks for the awesome map, you are best. I love how you implemented villager off (unlike hero where it doesnt work if units are on top of it and its a pain in ass). Love how you can set gather point, but its drawback is sometimes you cant find idle villagers, it gets fixed on gather point. Overall amazing map
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 BizonNag


Join Date: 12 January 2021
Posts:1
Posted 12 January 2021 - 2:54 am
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 [MM]Zix


Join Date: 28 July 2015
Posts:92
Edited 20 February 2021 - 5:48 pm by [MM]Zix
Update 1.6.9:

New civilization: Polish have been added (only for PCM III)
Counters have 0/0 initial HP instead of 1/0 (only in 1.5)
Minor bugs fixed

Definitive Edition now supports to damage object by negative number, so the counters won't die at gamestart.


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