CBA PathBlood 1.6.0

 VendingMachine


Group: Standard Membership
Join Date: 19 March 2018
Posts:39
Edited 18 May 2018 - 4:57 am by VendingMachine
I guess it's up to Zix to decide on whether if there should be some changes.

My opinion is that the current situation is fine as there are many factors that affects the effectiveness of the Elephant Archer Strategy. If you turn on Multi- base, the elephant archer isn't effective as it would be in Single Base. I have seen quite a number of games with players that unlocks hero defeating players that spams elephant archers,even in non-multi base matches.

Personally, I do not think that combat system is broken, in fact, it's just that players are spamming the elephant archers. So, why attempt to fix something that isn't broken?

Bonus:
In a 3v3 Non-Multi Base match with someone using the elephant archer strategy vs someone that unlocks unlocks hero:

https://www.voobly.com/match/view/17753823

Update 2

Another recent match: In this 4v4 Non-Multi base Match, the host was spamming elephant archers without unlocking hero vs p2 with Bombard Cannon and p3 With Theodoric. He was defeated a few minutes after spawning Admiral Ships.

https://www.voobly.com/match/view/17759334

As shown in the matches above, it's clear that the spamming of elephant archers can be countered by players that uses the correct hero and strategy, even in Non-Multi Base match.

Update 3:

Another 4v4 non-multi base match, my team won despite not having raze until later in the game. we unlocked heroes,the host only spammed elephant archers and he was defeated before he could even unlock turtle ships.

https://www.voobly.com/match/view/17769685
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Posted 27 May 2018 - 1:54 pm
Update 1.5.2:

If you delete gate, all walls will be removed
The Tower Of Flies' name will include your required razings too
Example: "Castle: 250, Imperial: 500, Razings: 2"
Cannons spawn with Stand Ground stance instead of Defensive stance
You can delete Petards which you got as hero
Ships rotate instantly
Balance updates
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 MiCh_


Group: Standard Membership
Join Date: 11 July 2009
Posts:14169
Edited 8 June 2018 - 5:11 am by MiCh_
Updated Alternative Ladder.

=V= CBA Pathblood 1-5-2.scx


Also, in the next update, is it possible to decrease spawn lag? I got a pet, chose sam, then it took like 10 minutes for it to reach the flag area lol (sorry if I'm repeating what others mentioned..)

https://www.voobly.com/match/view/17888859
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 [F0rk]Deathcounter_


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Join Date: 7 March 2013
Posts:173
Edited 29 June 2018 - 10:05 pm by [F0rk]Deathcounter_
R.I.P Map Februar 2018 - June 2018 :( ;tears ;byecry
well maybe its not as dead as i thought
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Posted 30 June 2018 - 8:22 am
Update 1.5.3:

You will get warning message if you are feeding (experimental)
Elephant Archers have -30 HP in Realms
You cannot delete your Great Khan
Admirals spawn with Defensive stance again instead of Stand Ground stance
Balance updates
Minor bugs fixed
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Posted 14 July 2018 - 7:16 am
Update 1.5.4:

All meele-attack heroes spawn with Aggressive stance instead of Defensive stance
Fixed feed warning message flooding
Fixed bug already created ships did not upgrade
Sheep move faster
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 MiCh_


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Join Date: 11 July 2009
Posts:14169
Posted 14 July 2018 - 7:04 pm
Added + Rated.

=V= CBA PathBlood 1-5-4.scx


Removed:
=V= CBA PathBlood 1-5-1.scx
=V= CBA PathBlood 1-5-2.scx
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Posted 4 August 2018 - 9:07 pm
Update 1.5.5:

The switch area has been redesigned
Hero mode support has been added
Host can set hero combination: Eye-Robin-Harald-Charles-GK (default) or Robin-Theodoric-Charles-Subotai-GK
Balance updates
Minor improvements
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Edited 13 September 2018 - 4:33 pm by [MM]Zix
Update 1.5.6:

Hero mode switcher has been removed
Fixed bug spawn system did not work for last player in version 1.0/1.0c/1.4/HD
Conquistadors, Gun Mahouts, Throwing Axemen, Charlemagnes, Haralds and Charles Martels spawn with Stand Ground stance
Unlocked heroes move faster to the spawn area

Update 1.5.7:

New civilization "Tamils" has been added
Minor bugs fixed
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 _aleks


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Join Date: 3 December 2017
Posts:7
Edited 28 September 2018 - 3:37 am by _aleks
Hi Zix, this is the best map for CBA, but you can make compatible 5th Age Mod, it would be great, regards! ;1thumbup
Attachments:
Capture0.png (file size: 3.41 MB)

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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Edited 28 September 2018 - 6:49 am by [MM]Zix
_aleks wrote:
Hi Zix, this is the best map for CBA, but you can make compatible 5th Age Mod, it would be great, regards! ;1thumbup
Thanks, I am planning to add support for 5th Age Mod too, but firts I will add Portuguese Civ Mod III. It has 34 civs, and it also has a 5th (Renaissance) Age.
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 _aleks


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Join Date: 3 December 2017
Posts:7
Posted 16 January 2019 - 6:27 am
Any update?
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Edited 16 January 2019 - 7:03 am by [MM]Zix
_aleks wrote:
Any update?
There will be an update soon, but I must wait for Realms update.
After that I will try to add support for Portuguese mod.
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 [MM]Zix


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Join Date: 28 July 2015
Posts:82
Posted 16 January 2019 - 4:57 pm
Ok, I don't wait more...

Update 1.5.8:

Set Spawn Anywhere v3 added, Gather Point has same texture and graphics as buildings' gather point (experimental!)
Ballista Elephant spawn with Stand Ground stance instead of Aggressive stance
Balance updates for Realms
Minor bugs fixed
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 _aleks


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Join Date: 3 December 2017
Posts:7
Posted 19 January 2019 - 8:34 am
Man, Link is unaviable, can you fix the download URL? Thnks for this contribution...


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