Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests
0 members, 2 guests
Lo más popular ahora:








iPlayRandom_'s Profile (6 usuarios)

trueloque's Profile (4 usuarios)

ForestPrison-Balance for Age of ... (3 usuarios)

v1.6 Game Data for Age of Empire... (3 usuarios)

AoC Custom Scenarios for Age of ... (3 usuarios)

DE Balance - Allied Vision for A... (3 usuarios)

BF EB - Round 1 (3 usuarios)
Temas más activos de la semana:








BF EB - Round 1 (10 mensajes)

sliding screen during game (5 mensajes)

I need help in port forwarding (4 mensajes)

Voobly is disconnecting randomly (3 mensajes)

Unable to save file (2 mensajes)

port forward issue (2 mensajes)

Balances on DE/HD Civs CBA HERO (2 mensajes)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.