AoKTS updates

 [UB]_Hacks


Join Date: 8 March 2013
Posts:2216
Posted 16 May 2015 - 7:32 pm
try selecting with shift key
Not working.
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 Gallas


Join Date: 25 May 2011
Posts:2751
Posted 30 May 2015 - 10:15 pm
LOD_mantis wrote:
NEW: New condition types for 1.0c and 1.4RC. Condition: Singleplayer/Multiplayer. Condition: taunt (eg. someone said 30). Condition: AI script goal. Condition: Starting resources = standard.

I have no words. ;bigshock This can be used in rpg maps and single player scenarios, or even everywhere. Think about a CBA where you can switch to other unit by just using taunts. 24
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3281
Posted 31 May 2015 - 9:25 am
Brace yourself, Gallas. Rabbit King is making a Voobly Patch that adds total of 100 new conditions and effects.
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 +[MM]jason


Join Date: 13 June 2013
Posts:354
Posted 1 June 2015 - 2:13 am
Amazing work mantis youve nailed it. 1 suggestion, it would nice if you could move triggers with a simple drag and drop with an auto scroll same for conditions and effects and be able to select multiple triggers. Not sure how hard this would be to implement. Also the auto resort of triggers doesnt seem that useful, in fact it broke one of my maps. Youve done an amazing job good stuff mate.
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 1 June 2015 - 11:21 am
Thanks everybody for the feedback and bug reports.

I will look into those scenarios which aren't working.

In summary, this is what I can do:
✓ Fix "Sync ID to Display Order" so it doesn't break scenarios.
✓ Search for triggers.
✓ Copy & paste range of triggers.
✓ Copy & paste all of triggers.
✓ Cut and paste triggers.
✓ Delete all triggers.
✓ Complete redesign of Trigger View (Lots of work)
∘ Program won't lag on the trigger list view.
✓ Drag and drop. It's possible only after a total redesign of the
trigger tree view.

The redesign:
∘ Triggers won't expand to see conditions and effects.
∘ A separate list for the conditions and effects of selected trigger.
∘ A trigger context limit.
∘ Say number of total triggers, how many are being displayer,
∘ how many not displayed before and after.
✓ Select multiple triggers. Only possible after the redesign.
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3281
Edited 12 June 2015 - 4:38 pm by ['RB']nhoobish
I would like to request for the use of CTRL+V (Pasting) inside effects for Display Instructions and Send Chat. It would save a lot of time in the future, if added.
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 13 June 2015 - 12:06 pm
i'll lookk into it nhoobish :)
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3281
Posted 13 June 2015 - 12:28 pm
Thanks!
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 BF_Basse


Join Date: 13 April 2009
Posts:560
Posted 18 June 2015 - 12:31 am
Would be nice to have an update for the new HD Edition patch 4.0 with the new trigger effects and inverting triggers :)
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 18 June 2015 - 1:42 am
ooohh :) exciting
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 18 June 2015 - 2:57 am
=[ so much changes to the scenario format =[ =[ this may take some time
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 18 June 2015 - 8:53 am
OK. I've just had it with these AOHD developers. They are awful. I wish they would find new jobs and ruin a different game.
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3281
Posted 18 June 2015 - 10:10 am
11 Did they completely reengineer it or did they break something?
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 +[MM]jason


Join Date: 13 June 2013
Posts:354
Posted 19 June 2015 - 3:53 pm
Hey mantis just a quick one under the disabled building list i notice its missing stone walls and gates.
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 LOD_mantis


Join Date: 3 April 2010
Posts:112
Posted 21 June 2015 - 9:12 pm
I fixed the bug which didnt let you save Patch 4 scenarios....... SORRY! ;KO Need sleep


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