Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
47 User(s) are reading this topic (in the past 30 minutes)
0 members, 47 guests
0 members, 47 guests
What's popular right now:
AoKTS updates (48 users)
1.6 reward campaing (38 users)
Word Association (34 users)
CBA PathBlood 1.8.2 (33 users)
New CBA Hero now supports HD / D... (27 users)
New Voobly Client 2.7 (22 users)
TIW 2020 Map votes (21 users)
Most active threads in past week:
RCB FFA LEAGUE 6# SIGN UPS (7 posts)
NO PUEDO INGRESAR A NEW PLAYER L... (6 posts)
Out of sync (5 posts)
Restart game (5 posts)
Troops queueing bugged (5 posts)
no me deja entra a new player (5 posts)
Age2HD (5 posts)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.