AoKTS updates

 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 29 May 2016 - 2:30 pm
It would be awesome, if these new effects and conditions could be supported in AoKTS aswell.

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 Brakebein


Join Date: 23 July 2015
Posts:35
Posted 30 May 2016 - 9:15 pm
Hello !

Why can't i find the following items in the virtual type list :

- SinglePlayer / Cheats Enabled
- Taunt
- AI Script Goal


Cheers
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 Brakebein


Join Date: 23 July 2015
Posts:35
Posted 31 May 2016 - 8:52 am
Ok nevermind, it seems that the function i want not work any more (-1034 MultiPlayer / SinglePlayer)
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 GREEN_WIGGLE


Join Date: 14 August 2015
Posts:3
Posted 10 September 2016 - 1:15 am
I need to update approx 500 triggers. Is there a way to export trigtext so i can do this quickly in a text editor, then import it back in again?>
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 mullikine


Join Date: 3 April 2010
Posts:112
Posted 14 September 2016 - 7:09 am
Yes its possible with this other utility i made

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I havent updated it in ages though. I hope you know python :)
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 mullikine


Join Date: 3 April 2010
Posts:112
Posted 14 September 2016 - 7:11 am
You can convert trigtext to triggerscript. Oh also you need my updated trigger script editor to read the new triggers. I havent uploaded that yet
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 mullikine


Join Date: 3 April 2010
Posts:112
Posted 14 September 2016 - 7:13 am
The process goes like this. Export to trigtext, convert to trigger script, change the trigger script using whatever tool you want then save the scenario again using TSE
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 mullikine


Join Date: 3 April 2010
Posts:112
Posted 14 September 2016 - 7:14 am
Unfortunately, aokts's xml reading functionality doesnt exist and will be a bit ch to make.
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 GREEN_WIGGLE


Join Date: 14 August 2015
Posts:3
Posted 19 September 2016 - 7:16 am
So where does that leave me? haha
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 19 September 2016 - 10:32 pm
So where does that leave me? haha

Acquire the tool Mantis linked - [You must login to view link]
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 GREEN_WIGGLE


Join Date: 14 August 2015
Posts:3
Posted 20 September 2016 - 1:47 am
The problem is, the map had all new civs.. So as he mentioned, these tools wont work.
Even if trigger studio had these features it woudl be fine:

1) Select multiple triggers to drag/drop move
2) Ability to resize trigger studio window.. I am sure I was able to do this in past versions.

I have 27" monitors in Horizontal and vertical orientation so this would be fine for the task at hand.
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 8 November 2016 - 6:55 pm
Where did the option go to be able to select multiple units when assings them to effects/conditions??
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 +[MM]jason


Join Date: 13 June 2013
Posts:510
Edited 6 January 2017 - 5:39 am by +[MM]jason
Not sure if mantis is still updating this but here a couple of suggestions:

When duplicating triggers for all players and it adds (p2) ect. Suffix the orginal trigger should get a (p1) suffix.

When you drag a trigger with left click and move it it doesnt change its display order as soon as you reload the scenario or try to sync the firing order it always ends up back in its original postion.

What does the "Add activation" in the triggers tab do I couldnt work this one out.
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 [MM]Heblem


Join Date: 1 September 2007
Posts:6
Edited 28 January 2017 - 10:24 am by [MM]Heblem
Hey... just asking for some help!

I was working on Aokts version 1.2.2.78 with a scen that I have been workin all week. Suddenly while typing some numbers of unit position, the program acted weird, it didn't crash but toolbar and options was blank, quickly did control + S for attempting save all my work.

The problem, the program corrupted my file, and I can't open it anymore, open it at game doesn't work either... so I don't want to lose all week work, cuz I did only a really old back up of this file.

Here the corrupted file, hopefully it can be saved, please...
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Thank you!
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 [dv8]OrangWuTang


Join Date: 21 August 2012
Posts:1419
Posted 4 February 2017 - 8:35 pm
The send tribute 'Largest Army' doesnt work properly.


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