RCB Fair Mod Discussion

 ['RB']nhoobish


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Join Date: 8 August 2010
Posts:2651
Edited 18 June 2017 - 6:36 pm by ['RB']nhoobish
Contents:



About


So, I recently acquired the rights for RCB Fair Mod, this means I can edit and update the modification whenever it is needed. This thread is here for you, the RCB players, to speak up and give thoughts about the modification. If you think something is overpowered, then post about it in this thread, same for if you think something is too weak.

Link to the Mod Page


Latest Update - June 2017


2017.06 Bracer is now enabled for Celts.
2017.06 Conquistadors lose their attack delay.
2017.06 Cataphracts movement speed increased to 1.45 to match Belisarius.
2017.06 Bearded Axe now applies to all axethrowing infantry units.
2017.06 Theodoric the Goth reload time reduced from 1.8 to 1.4 and movement speed increased from 1.05 to 1.15.
2017.06 William the Conqueror range increased from 0 to 1.


Update Summary

Changelog May 2015 - June 2017


2017.06 Bracer is now enabled for Celts.
2017.06 Conquistadors lose their attack delay.
2017.06 Cataphracts movement speed increased to 1.45 to match Belisarius.
2017.06 Bearded Axe now applies to all axethrowing infantry units.
2017.06 Theodoric the Goth reload time reduced from 1.8 to 1.4 and movement speed increased from 1.05 to 1.15.
2017.06 William the Conqueror range increased from 0 to 1.
2017.04 Fixed a bug with Goths not being able to research Block Printing.
2017.04 Alexander Nevski renamed to Rambit.
2016.12 Added Advanced Statstics.
2016.12 Block Printing enabled for all Civilizations.
2016.12 Faith enabled for all Civilizations.
2016.12 Treadmill Crane enabled for all Civilizations.
2016.09 Goth Heroes receive +1 Pierce Armour (must research Anarchy to take effect).
2016.09 Teuton Heroes receive +1 Melee Armour (must research Crenellations to take effect).
2016.09 Celts can now research Squires.
2016.09 Mayans are not able to research Plate Barding Armour anymore.
2016.09 Mayans are not able to research Bloodlines anymore.
2016.09 Yeomen no longer give +2 AP to Foot Archers, only +1 AP now.
2016.09 Crenellations can be researched starting from Castle Age.
2016.07 Mordred no longer deal damage to Janissaries.
2016.05 Charlemagne receive +2 AP against Pyramid.
2016.05 The Frankish Unique Technology - Bearded Axe - now gives +1 Range to Charlemagne aswell.
2016.05 Franks Knight-line +20% HP bonus now applies to all Cavalry units.
2016.05 Charlemagne Range reverted back to 3.
2016.03 Enabled Blast Furnace Technology for Byzantines.
2016.03 Mordred rightfully deal full attack damage versus Gates.
2016.03 Increased Mordred Attack Damage versus Gates and Towers by 10, (40->50).
2016.03 Franks can now research Squires.
2016.02 Yeomen modified (Foot Archer Range +1->0, Foot Archer Attack 0->+2).
2016.02 Removed a hidden bonus given by Garland Wars, previously all Aztec Infantry had +1 Melee Armour.
2016.02 Archers of the Eyes Attack Rate reduced (1.79->1.9)
2016.02 Mordred Damage output reduced (80->40 AP vs Buildings).
2016.02 Mordred Attack Rate reduced (.8->1).
10.2015 Mayans can now research Bloodlines.
10.2015 Mayans can now research Husbandry.
10.2015 Aztecs can now research Husbandry.
10.2015 Reverted Chu Ko Nu +10 HP bonus, now they have the standard HP as in the normal game.
8.2015 Mordred Melee and Pierce Armour reverted and nerfed (removed the +1 Bonus and nerfed by 1 also, so total of -2 Melee and Pierce Armour).
8.2015 Mordred HP bonus reverted (-76 HP).
8.2015 Ring Archer Armour readded to Persians.
8.2015 Bracer removed for Persians.
8.2015 Genghis Khan LOS bug fixed (Range and LOS are equal now).
10.002 Bombard Tower stone cost reverted. No longer costs 250 stone to build.
10.002 Cavalry Archers bonus reverted. No longer get +15 HP and +1 AP vs Buildings.
10.002 Paladin bonus reverted. No longer gets +15 HP and +1 AP vs Buildings.
10.002 Bombard Tower bonus against Genghis Khan reverted. No longer kills Genghis Khan in one hit.
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 ['RB']nhoobish


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Join Date: 8 August 2010
Posts:2651
Posted 3 May 2015 - 8:12 pm
If it's gone then that is good, I will check the data file when I have time.
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 Carnage


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Join Date: 31 May 2013
Posts:246
Posted 4 May 2015 - 3:37 pm
I think britons are too strong and they don't need thumb ring ( robins with brits are superb )
Pers are also overpowered since they have bracer(cav archer + elephants combo) and castles are cheaper
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 [I3acI]MindCraft


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Join Date: 30 November 2013
Posts:514
Posted 4 May 2015 - 4:29 pm
leave brits as it is cuz brits only good with robins and its there only adventage from what i see
also i advise to give aztecs +8 ap back for infa
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 ['RB']nhoobish


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Join Date: 8 August 2010
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Edited 4 May 2015 - 9:32 pm by ['RB']nhoobish
Mod updated to 10.002. Following changes were carried out.

10.002 Bombard Tower stone cost reverted. No longer cost 250 stone to build.
10.002 Cavalry Archers bonus reverted. No longer get +15 HP and +1 AP vs Buildings.
10.002 Paladin bonus reverted. No longer gets +15 HP and +1 AP vs Buildings.
10.002 Bombard Tower bonus against Genghis Khan reverted. No longer kills Genghis Khan in one hit.
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 MeTrOiD_WeaPoN


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Join Date: 12 May 2011
Posts:1221
Posted 3 August 2015 - 4:01 am
Is it possible for Voobly mods to create an excel document based on the top 50 players in the RCB ladder to determine the average values for percent win based on civ?

It would be a good indicator of the direction the mod needs to go.

Just my two cents. Not sure why I'm saying this. Highly unlikely I'm going to edit the mod or play the game again.
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 ['RB']nhoobish


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Posted 3 August 2015 - 5:06 pm
You need to persuade AzZzRu, not Voobly moderators. Voobly has no means to effectively make conclusions from a pile of matches.

What AzZzRu is able to do.
[You must login to view link]
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 _sTriKeShaPes_


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Join Date: 20 January 2011
Posts:225
Edited 3 August 2015 - 8:37 pm by _sTriKeShaPes_
I did some stats by curiousity :)

I can do some and give you results as raw text it's not much work.

960 FFA matchs civ win rate: [You must login to view link]

Longest match 4h45min ;shock

Ideal win rate is 4.53%, not 5.55%, because the calcul is a bit tricky to take account of civs more played than others.
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 ['RB']nhoobish


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Posted 3 August 2015 - 8:48 pm
Persians have the highest, as expected though. I think I may remove the Bracer upgrade for them that you enabled Weapon.
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 ['RB']nhoobish


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Edited 12 August 2015 - 3:23 pm by ['RB']nhoobish
Quote:
8.2015 Mordred Melee and Pierce Armour reverted and nerfed (removed the +1 Bonus and nerfed by 1 also, so total of -2 Melee and Pierce Armour).
8.2015 Mordred HP bonus reverted (-76 HP).
8.2015 Ring Archer Armour readded to Persians.
8.2015 Bracer removed for Persians.
8.2015 Genghis Khan LOS bug fixed (Range and LOS are equal now).

The following changes were carried out. Hopefully the game will be balanced more a bit now. Nerfs to Mordred will not take place any time soon now, I will have to monitor how the HP and Armour nerfs affect the gameplay.

The Persian technology changes were planned some time ago and should make Persians less overpowered than usual.

Fun fact: RCB had 8400 unique players during the last 4 months. ;cheers
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 MeTrOiD_WeaPoN


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Posts:1221
Posted 16 August 2015 - 11:35 pm
Idk about the Persian thing. Honestly don't want to shed a thought towards whether or not it'll balance things. What I do know is it seems like everything has a cascade effect and it's hard to find a truly happy medium. Persians are honestly probably too weak now with that one change. If someone makes that excel document I will provide worthwhile evaluation of the mod.
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 ['RB']nhoobish


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Posted 17 August 2015 - 8:17 am
Persians are and were capable of stomping every civilization in the game. Bracer just means that Persian Cavalry Archers and Castles/Towers do not get +1 Range. The Cavarly Archers barely benefit from the +1 Range, because you do not hit and run anyway, the epic meatshield does not require you to move a single thing backwards. Maybe in defence they are weaker now, but that is better, noone wants an unkillable Persian player that is about to get Harald.
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 MeTrOiD_WeaPoN


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Posts:1221
Posted 19 August 2015 - 1:15 pm
If that's the case then good.

Another thing of note: If you people want balance you really need to start playing with 8 people every game the way it was meant to be played. That way you have more wiggle room to deal with the strong civs.
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 MeTrOiD_WeaPoN


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Posts:1221
Posted 30 September 2015 - 4:04 pm
Some guy posted something on my wall related to the mod. Please review. I redirected him here but it doesn't seem like he's going to post it here.
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 ['RB']nhoobish


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Posted 30 September 2015 - 4:50 pm
Throwing Axeman Movement Speed was already increased by you, so I will not go with his suggestion.

That aside, I am planning on removing Chu Ko Nu HP buff you have given them, I will not remove the AP buff. The problem is that many people nowadays go 8 Castle with China and just spam the hell out of Chus until Khan/Harald, which is not really ideal, because of the really fast Creation Time and increased HP it is unusually hard to fight against Chinese. I have not gone through with the final descision yet, so your chance to give input.


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