RCB Fair Mod Discussion

 ['RB']nhoobish


Posted 26 June 2017 - 8:20 am
That is Gallas's domain. To my knowledge you can have only one managing user at a time, however, if a person is a higher rank staff member (System Operator), he will be able to also see inside modifications. I have nothing against it, but I do hope that you keep the changelog formatting and update it as supposed to, because the log list that you had before was truly a mess.
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 mich


Edited 29 June 2017 - 5:06 pm by mich
That is Gallas's domain. To my knowledge you can have only one managing user at a time, however, if a person is a higher rank staff member (System Operator), he will be able to also see inside modifications.

Correct, there can only be one Editor. It's easily changed, if need be.
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 Tyh


Posted 2 July 2017 - 8:34 pm
Ranged civs (e.g. Spanish, Mayans, Turks, Britons, etc.) have an unfair advantage over non-ranged civs. The advantage ranged civs have is so overwhelming it's almost impossible to win with a non-ranged civ. In my last game, I had the Japanese, and my immediate neighbor was Spanish. I didn't feed him, but when I attacked him with Samurais, he barely lost 1 or 2 Conquistadors, whereas I would lose all my units, and we had the same number of units at the beginning of the fight.

IMO the Fair Mod should be modified to double the HP of non-ranged units like Samurais and Berserks, or increase their armor.
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 ['RB']nhoobish


Edited 5 July 2017 - 2:15 pm by ['RB']nhoobish
This thread is no longer used. I do not edit the RCB Fair Mod anymore since June 2017. Please talk to Weapon in private or post on his thread to give feedback.

http://www.voobly.com/forum/thread/268415
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 [LyF]JimmY


Posted 17 July 2017 - 4:31 am
Contents:



About


So, I recently acquired the rights for RCB Fair Mod, this means I can edit and update the modification whenever it is needed. This thread is here for you, the RCB players, to speak up and give thoughts about the modification. If you think something is overpowered, then post about it in this thread, same for if you think something is too weak.

Link to the Mod Page


Latest Update - June 2017


2017.06 Bracer is now enabled for Celts.
2017.06 Conquistadors lose their attack delay.
2017.06 Cataphracts movement speed increased to 1.45 to match Belisarius.
2017.06 Bearded Axe now applies to all axethrowing infantry units.
2017.06 Theodoric the Goth reload time reduced from 1.8 to 1.4 and movement speed increased from 1.05 to 1.15.
2017.06 William the Conqueror range increased from 0 to 1.


Update Summary

Changelog May 2015 - June 2017


2017.06 Bracer is now enabled for Celts.
2017.06 Conquistadors lose their attack delay.
2017.06 Cataphracts movement speed increased to 1.45 to match Belisarius.
2017.06 Bearded Axe now applies to all axethrowing infantry units.
2017.06 Theodoric the Goth reload time reduced from 1.8 to 1.4 and movement speed increased from 1.05 to 1.15.
2017.06 William the Conqueror range increased from 0 to 1.
2017.04 Fixed a bug with Goths not being able to research Block Printing.
2017.04 Alexander Nevski renamed to Rambit.
2016.12 Added Advanced Statstics.
2016.12 Block Printing enabled for all Civilizations.
2016.12 Faith enabled for all Civilizations.
2016.12 Treadmill Crane enabled for all Civilizations.
2016.09 Goth Heroes receive +1 Pierce Armour (must research Anarchy to take effect).
2016.09 Teuton Heroes receive +1 Melee Armour (must research Crenellations to take effect).
2016.09 Celts can now research Squires.
2016.09 Mayans are not able to research Plate Barding Armour anymore.
2016.09 Mayans are not able to research Bloodlines anymore.
2016.09 Yeomen no longer give +2 AP to Foot Archers, only +1 AP now.
2016.09 Crenellations can be researched starting from Castle Age.
2016.07 Mordred no longer deal damage to Janissaries.
2016.05 Charlemagne receive +2 AP against Pyramid.
2016.05 The Frankish Unique Technology - Bearded Axe - now gives +1 Range to Charlemagne aswell.
2016.05 Franks Knight-line +20% HP bonus now applies to all Cavalry units.
2016.05 Charlemagne Range reverted back to 3.
2016.03 Enabled Blast Furnace Technology for Byzantines.
2016.03 Mordred rightfully deal full attack damage versus Gates.
2016.03 Increased Mordred Attack Damage versus Gates and Towers by 10, (40->50).
2016.03 Franks can now research Squires.
2016.02 Yeomen modified (Foot Archer Range +1->0, Foot Archer Attack 0->+2).
2016.02 Removed a hidden bonus given by Garland Wars, previously all Aztec Infantry had +1 Melee Armour.
2016.02 Archers of the Eyes Attack Rate reduced (1.79->1.9)
2016.02 Mordred Damage output reduced (80->40 AP vs Buildings).
2016.02 Mordred Attack Rate reduced (.8->1).
10.2015 Mayans can now research Bloodlines.
10.2015 Mayans can now research Husbandry.
10.2015 Aztecs can now research Husbandry.
10.2015 Reverted Chu Ko Nu +10 HP bonus, now they have the standard HP as in the normal game.
8.2015 Mordred Melee and Pierce Armour reverted and nerfed (removed the +1 Bonus and nerfed by 1 also, so total of -2 Melee and Pierce Armour).
8.2015 Mordred HP bonus reverted (-76 HP).
8.2015 Ring Archer Armour readded to Persians.
8.2015 Bracer removed for Persians.
8.2015 Genghis Khan LOS bug fixed (Range and LOS are equal now).
10.002 Bombard Tower stone cost reverted. No longer costs 250 stone to build.
10.002 Cavalry Archers bonus reverted. No longer get +15 HP and +1 AP vs Buildings.
10.002 Paladin bonus reverted. No longer gets +15 HP and +1 AP vs Buildings.
10.002 Bombard Tower bonus against Genghis Khan reverted. No longer kills Genghis Khan in one hit.

Estonia lmao
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 AMalik


Posted 7 August 2017 - 1:06 pm
RCB Fair MOD is no longer fair better play without mod.
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 ['RB']nhoobish


Edited 7 August 2017 - 3:29 pm by ['RB']nhoobish
AMalik wrote:
RCB Fair MOD is no longer fair better play without mod.
This thread is no longer used. I do not edit the RCB Fair Mod anymore since June 2017. Please talk to Weapon in private or post on his thread to give feedback.

http://www.voobly.com/forum/thread/268415

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 mich


Posted 7 August 2017 - 7:05 pm
Locking ^


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