Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v3
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It freezing is still bull****. It's just the crap engine at this point.
It attacked the bs and university isn't that big of a deal but I'll fix it I guess... Somehow. I'll give all Gaia units 30k hp.
I hadn't accounted on people being gay like that using villies to repair the fireships and go back and forth either. I'll try to figure out a workaround for the next update (probably limiting the number of fireships to 1 to start with); but I want to make it another good update so it may not be until end of may, then rated June. Sorry you had to be gayed like that.
here's a list of v4 things so far...
v4 things to change/look at list:
The fighting was around p2(Chinese), who attacked me, p1 (Mayan) and p3 (Mongol). I and p3 fought from time to time: I had Robin+Plumbed , Mongol Mangudai+Heavy CavArch and Chinese only CKN. The others (p4 Celt and p5 Teuton) had under 200-300 kills, I think, anyway far away from the rest; p2 had around 500, and me and p3 1000 each.
And suddenly freeze: neither alt+tab worked (the window-switching screen remained on the screen), but I could run Task Manager to kill it...to discover the others did the same.
There weren't huge battles, so it could be a RCB bug? Dows it help if I give you the record?
The fighting was around p2(Chinese), who attacked me, p1 (Mayan) and p3 (Mongol). I and p3 fought from time to time: I had Robin+Plumbed , Mongol Mangudai+Heavy CavArch and Chinese only CKN. The others (p4 Celt and p5 Teuton) had under 200-300 kills, I think, anyway far away from the rest; p2 had around 500, and me and p3 1000 each.
And suddenly freeze: neither alt+tab worked (the window-switching screen remained on the screen), but I could run Task Manager to kill it...to discover the others did the same.
There weren't huge battles, so it could be a RCB bug? Dows it help if I give you the record?
RCB is a big map. I've done everything I can do to mitigate freezing, I believe so anyways. When it still freezes now it's just the game engine not being able to handle the scenario. Thanks for the info though but it isn't necessary to post something like that again since I can't do anything about it.
I've had it freeze with two people left when no one was fighting at all, lol. It sucks. I know this. I don't think freezing pisses anyone off more than me since I went out of my way to remake the whole scenario to try and stop it.
Edit: I suck at grammar
What I don't get is why random people (not from p1 to p8) get their civ's bonus kings faster than the rest. Today I played a 1v1 Japanese RCB match (v3, the 1v1 version isn't rated or I didn't download it), and my enemy got the +2 kings right at the start. He imped and GG. I got my imp kings minutes later, after I was already lost. (he would have beated me anyway, but I could stand a chance with those imp kings).
Short: Why do people/civs get bonus kings faster that others(including same civ)?
If I had to guess I'd say it's just like that out of convenience. Persians get Mahouts so use Mahouts to detect persians. It researches mahouts for all players but only persians get it so it's just a convenient way to detect them.
I think japs are programmed via the castle. RCB, lol. I recently learned you can use hot keys before you even see the screen in the game. (i.e. when the loading screen goes away) So yeah, that's probably how they beat you to imp so quick. ctrl+v => go to castle, then shift+t => bank 5 castle unit
I wonder if RM players know that... that's a solid 2-3 second lead on your opponent then.
and for all the noobs who dont know this yet, you get those kings upon recruiting your first unit from a castle.
If I had to guess I'd say it's just like that out of convenience. Persians get Mahouts so use Mahouts to detect persians. It researches mahouts for all players but only persians get it so it's just a convenient way to detect them.
I think japs are programmed via the castle. RCB, lol. I recently learned you can use hot keys before you even see the screen in the game. (i.e. when the loading screen goes away) So yeah, that's probably how they beat you to imp so quick. ctrl+v => go to castle, then shift+t => bank 5 castle unit
I wonder if RM players know that... that's a solid 2-3 second lead on your opponent then.
Could you please note it on Hints on the next RCB version?
Anyway those 2 games r my first games vs lower rating, so why stop bashing??? no sense
BTW weapon can i ask you who gives the suggestion if the changes for v4???
-Can you explain how full pop will work??
-Why 4 tamerlane?? 2 is good.
-why 1 less king for all civs??Some civs will be slowed down very badly.
-What do mean bonus for p2 and p6/p5?? and why should they have some kind of bonus instead of other spots??
-Scythan scout is good as it is. Why power up in mid?? -_-
-trebs for 4 kings is ok. Actually if you know how to use them, they'll rape!!!
-Nevski power up is ok -_-
-The villi is "ok" as it is don't turn it worse than this please! Because if i go imp why i can't take villi? Acutually if you do so you waste kings(if you just take in consideration the kings used), so why i have a penality time for it???
I really don't get why you feel to change so many things of the old version. 2011 was more popular, i think you are doing a good job trying to improve the map but don't focus on the changes but on fixing the map!!
P.S. There other points that aren't really usefull that will make the make the map a messy, but those are the most important in my opinion
No...
Also, none of my buildings were destroyed by another player when this happened so I don't think it was a false trigger for the anti-delete. I'll find a workaround though since, I believe, it only happens at one specific time.