Center bombard towers are undead for the first two minutes to help balance between different civs/people getting screwed over out of spite... this pretty much gives you a guaranteed two razes but you need to make sure to use your bombard otherwise it'll just shoot at other undead bombards
i don't get why it should make the game more fair....usually u get the bb down on the first 1 min with guardian and 4 pals plus the others towers....so it's better
i don't get why it should make the game more fair....usually u get the bb down on the first 1 min with guardian and 4 pals plus the others towers....so it's better
More fair => harder to win => more fun
You never get the bombard down with the guardian and paladins in ffa RCB... in 1v1 it's a different story though and I'm making a 1v1 version and in that version the bombards won't be undead for the first 2 minutes.
this map needs to be unrated, it's aweful in any type of same civ match, ie 1v1, 2v2 or others, also i can't imagine it being good for ffa/tg
I've never even seen you play in a single game Zanchy. I designed it for ffa and team games with 8 people. There's a reason I'm making a 1v1 version, too. =P Also, doing same civ is just something that isn't done in games other than 1v1...
this map needs to be unrated, it's aweful in any type of same civ match, ie 1v1, 2v2 or others, also i can't imagine it being good for ffa/tg
you know how we always said anyone can win with any civ irrespective of the civ next to you...well that was not so true for civs like goths and aztecs while civs like japs and bzy always had it so easy...2013 delivers at making the first statement i wrote true and i am strictly talking ffa.
They'll still beat you initially though but with things in this v2 like the stronger super store units, better auto-balance, better "tiny island" units, and the undead bombard for the first two minutes it's rather hard to get totally dominated. However, these things also promote the stronger civs too (persians, koreans), which is why two days ago I decided to make harald 16 kings. Hopefully it'll be rated soon.
Changed it so you get two for one when it comes to monks. Decided randomly to do this because it just is t fair in some games where someone has a villager and can mass produce while you were forced to go imp in the beginning and can only get one at a time. Should be the last change... It could've been rated weeks ago with the way it was before though.
I'm not sure what the mods are waiting for to rate it but the longer they wait the more players will get used to the current map whilst I adjusted stuff in this one to appease the masses (e.g. bottom store reorientation).
This map is awful. Period. One improvement you made, which was the 20 ship thing, you removed it. People have fun now destroying castles with fire ships. What an awful map. Unrate it.
More fair => harder to win => more fun
You never get the bombard down with the guardian and paladins in ffa RCB... in 1v1 it's a different story though and I'm making a 1v1 version and in that version the bombards won't be undead for the first 2 minutes.
http://www.voobly.com/forum/thread/141634
I've never even seen you play in a single game Zanchy. I designed it for ffa and team games with 8 people. There's a reason I'm making a 1v1 version, too. =P Also, doing same civ is just something that isn't done in games other than 1v1...
They'll still beat you initially though but with things in this v2 like the stronger super store units, better auto-balance, better "tiny island" units, and the undead bombard for the first two minutes it's rather hard to get totally dominated. However, these things also promote the stronger civs too (persians, koreans), which is why two days ago I decided to make harald 16 kings. Hopefully it'll be rated soon.
I'm not sure what the mods are waiting for to rate it but the longer they wait the more players will get used to the current map whilst I adjusted stuff in this one to appease the masses (e.g. bottom store reorientation).