Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v3
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests
0 members, 2 guests
What's popular right now:
Word Association (67 users)
TIW 2020 Map votes (35 users)
New Voobly Client 2.7 (25 users)
1.6 reward campaing (22 users)
AoKTS updates (20 users)
CBA PathBlood 1.8.0 (16 users)
Photos of Voobly Players (16 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (22 posts)
🌟 Let's Restart Custom Scenar... (22 posts)
If there is chance to advertise ... (8 posts)
Which AI can play DE Islands cus... (6 posts)
Voobly Rouge Spear on Mac (4 posts)
AOM Error "Unsupported Grap... (4 posts)
Hero Tourney Match Schedules (3 posts)
More fair => harder to win => more fun
You never get the bombard down with the guardian and paladins in ffa RCB... in 1v1 it's a different story though and I'm making a 1v1 version and in that version the bombards won't be undead for the first 2 minutes.
http://www.voobly.com/forum/thread/141634
I've never even seen you play in a single game Zanchy. I designed it for ffa and team games with 8 people. There's a reason I'm making a 1v1 version, too. =P Also, doing same civ is just something that isn't done in games other than 1v1...
They'll still beat you initially though but with things in this v2 like the stronger super store units, better auto-balance, better "tiny island" units, and the undead bombard for the first two minutes it's rather hard to get totally dominated. However, these things also promote the stronger civs too (persians, koreans), which is why two days ago I decided to make harald 16 kings. Hopefully it'll be rated soon.
I'm not sure what the mods are waiting for to rate it but the longer they wait the more players will get used to the current map whilst I adjusted stuff in this one to appease the masses (e.g. bottom store reorientation).