oh yeah, another thing, this is probably a bug. Part of the reason we got so far was that capped and siege rams at some point lost almost all their HP, they arrived at final part with like 1000hp each...not sure what happened, but I think its some sort of bug rather than having lost hp with towers...this was for both teams
I dont think u should remove villies in last lvl...whoever has more gold and can make more villies has an advantage...rather keep mega rams spawning...
Some other fixes:
level 24 bonus is still not fixed (theres a guy claiming he fixed that...).
Also, if you can make bots resign when playing 2v2 or 1v1..
It is possible to build a tc with 1000pop...disable that plz...
Saracen bonus says no tax at market...but there is tax atm, 5%...
Turks get chemistry free, which is really the only bonus they get as gold mining is really useless...
Not sure if you can fix this, but trade cogs lose a lot of time behind slower trade ships...making them useless as well, especially for vikings...
fix the centre of map where all the towers available are shown...some of them are available at different ages now
Aztecs got this really annoying feature where villies carry 7 of resources before they drop them...while vikings carry 4 due to free hand cart and wheelbarrow
i'll try think of more
oh yeah, another thing, this is probably a bug. Part of the reason we got so far was that capped and siege rams at some point lost almost all their HP, they arrived at final part with like 1000hp each...not sure what happened, but I think its some sort of bug rather than having lost hp with towers...this was for both teams
They got damaged by themselves?
Quote:
Also, if you can make bots resign when playing 2v2 or 1v1..
Yeah I need to fix the comp booter, for now just use the outposts.
Quote:
level 24 bonus is still not fixed (theres a guy claiming he fixed that...).
Someone else fixed it, i'll take a look at it and see what they did.
Quote:
It is possible to build a tc with 1000pop...disable that plz...
Are you sure? I modified it to not even be built by villagers =/
Quote:
Saracen bonus says no tax at market...but there is tax atm, 5%...
I think you are mistaken. Try selling all your stone and then buying it back, you should end up with what you started with.
Didn't really get what the other guy was trying to say about mongols...about the civs, I think Chinese definitely needs a reduction in the tech discount...no more than 20% in Imperial age. Atm, double foraging only costs 3k, far too cheap.
Mongols and Celts can remain as they are.
Huns and Turks are a bit too weak imo.
Hmm donno. If you increase those techs, most games will end at mega rams. Maybe you could leave a fixed price for all techs, but higher than the current 1k-2k-3k-5k. Or maybe increase only 3k and 5k to encourage earlier attacks.
Regarding bugs. Mayans got this bonus in the game that resources last 20% longer. Quite a disadvantage in this map, is it possible to remove it?
Also, Is it possible to damage twice the wonder when 2 enemies pass at once? this is especially relevant for enemy ships.
Latest bug seems like an easy fix: remove repairers at the final level.
I dont think u should remove villies in last lvl...whoever has more gold and can make more villies has an advantage...rather keep mega rams spawning...
Some other fixes:
level 24 bonus is still not fixed (theres a guy claiming he fixed that...).
.Also, if you can make bots resign when playing 2v2 or 1v1..
It is possible to build a tc with 1000pop...disable that plz...
Saracen bonus says no tax at market...but there is tax atm, 5%...
Turks get chemistry free, which is really the only bonus they get as gold mining is really useless...
Not sure if you can fix this, but trade cogs lose a lot of time behind slower trade ships...making them useless as well, especially for vikings...
fix the centre of map where all the towers available are shown...some of them are available at different ages now
Aztecs got this really annoying feature where villies carry 7 of resources before they drop them...while vikings carry 4 due to free hand cart and wheelbarrow
i'll try think of more
also I think you should get rid of the china bonus....its too strong for foraging
Mongols and Celts can remain as they are.
Huns and Turks are a bit too weak imo.
Thinking about increasing the price of the forage techs. Should probably still modify the chinese bonus though as that would just make it better.
Alternatively I could change the forage techs to increase by a set amount rather than a percentage, as it does get a little crazy.
But I haven't been able ot play as much as I would like so as much feed back on that as possible would be appreciated.
Regarding bugs. Mayans got this bonus in the game that resources last 20% longer. Quite a disadvantage in this map, is it possible to remove it?
Also, Is it possible to damage twice the wonder when 2 enemies pass at once? this is especially relevant for enemy ships.
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V13 Changes:
I love you marty
It's still not fixed rambit...
Didn't notice the bug report of the bush not working, should just be a map fix so I will update that soon.