Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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Latest bug seems like an easy fix: remove repairers at the final level.
I dont think u should remove villies in last lvl...whoever has more gold and can make more villies has an advantage...rather keep mega rams spawning...
Some other fixes:
level 24 bonus is still not fixed (theres a guy claiming he fixed that...).
.Also, if you can make bots resign when playing 2v2 or 1v1..
It is possible to build a tc with 1000pop...disable that plz...
Saracen bonus says no tax at market...but there is tax atm, 5%...
Turks get chemistry free, which is really the only bonus they get as gold mining is really useless...
Not sure if you can fix this, but trade cogs lose a lot of time behind slower trade ships...making them useless as well, especially for vikings...
fix the centre of map where all the towers available are shown...some of them are available at different ages now
Aztecs got this really annoying feature where villies carry 7 of resources before they drop them...while vikings carry 4 due to free hand cart and wheelbarrow
i'll try think of more
also I think you should get rid of the china bonus....its too strong for foraging
Mongols and Celts can remain as they are.
Huns and Turks are a bit too weak imo.
Thinking about increasing the price of the forage techs. Should probably still modify the chinese bonus though as that would just make it better.
Alternatively I could change the forage techs to increase by a set amount rather than a percentage, as it does get a little crazy.
But I haven't been able ot play as much as I would like so as much feed back on that as possible would be appreciated.
Regarding bugs. Mayans got this bonus in the game that resources last 20% longer. Quite a disadvantage in this map, is it possible to remove it?
Also, Is it possible to damage twice the wonder when 2 enemies pass at once? this is especially relevant for enemy ships.
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V13 Changes:
I love you marty
It's still not fixed rambit...
Didn't notice the bug report of the bush not working, should just be a map fix so I will update that soon.