TDII

 Rambit


Posted 22 May 2012 - 7:46 am
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V19 Changes:
  • Broken forage bush fixed
  • Accursed tower price decreased
  • Foraging techs cost more each time you buy them
  • Research centers take longer to build and cost more
  • Arrows with chemistry sped up
  • Enemy units can now be seen in fog
  • Chinese civ bonus changed to chu ko nu towers firing 2x as many arrows
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 SiriusNG


Posted 22 May 2012 - 10:30 pm
Hey rambit i think i found a bug.
it's possible to block the path with vills... rams couldn't pass though them when i tried this.

you could make them be like ghosts or something.
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 Rambit


Posted 22 May 2012 - 10:32 pm
Are you positive? The villys already have zero size, they are just like flags.
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 SiriusNG


Edited 22 May 2012 - 10:36 pm by SiriusNG
yes, i didnt take any screen shot, but im sure about the rams
we could stay there forever

We were playing v19*
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 Rambit


Posted 22 May 2012 - 10:47 pm
I'm not convinced, rams were bugged for a different reason last game I played. They would attack the towers, are you sure this isn't what was happening?
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 SiriusNG


Edited 22 May 2012 - 10:56 pm by SiriusNG
besides attacking the towers, you can block their way too
because they attack and walk, attack and walk

but u can block their way


i'll try to take some screenshots if i get to that level again
but i'm almost sure the screenshots will get all dark ... idk how to solve that problem, it's my pc :/
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 Nimble_Donkey


Posted 24 May 2012 - 10:07 pm
Just a few words ....

GREAT JOB Rambit !

;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup ;thumbup
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 [Eot_]ForgiveMe_


Posted 25 May 2012 - 3:18 am
SiriusNG wrote:
Hey rambit i think i found a bug.
it's possible to block the path with vills... rams couldn't pass though them when i tried this.

you could make them be like ghosts or something.

I can confirm vills are able to block the path.
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 Nimble_Donkey


Posted 26 May 2012 - 1:20 am
Here is a example for attacking rams ...

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But I think it is not so important. Only a few attacks ...
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 Teddy


Posted 26 May 2012 - 9:31 am
i found a bug:
i was p8 and in the second bonus wave i was receiving the stone bonuses from enemy team :P
i'm still not sure about it but i think i saw a p7 huns booming markets without doing houses

civs are good enaught but i think that right now the worst one are britons: theyr +5ap is useless in a game of 1 hour ^^ maybe it could be +1AP each blacksmith techno researched!
korean is overpowered they are better than franks and japs both and theyr +2 range at imp make it the top defender!! so maybe theyr bonus could be decreased somehow or you might up other civs bonuses!
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 [DZ]_Dark_Fire_


Posted 26 May 2012 - 9:48 am
Gr8 Mod ;drunk
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 Rambit


Posted 26 May 2012 - 10:27 am
I don't think koreans are too good, rather japs and franks are not good enough.
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 [ TD ]browncrown50


Posted 26 May 2012 - 10:49 am
Villies can block rams, seconded.
Also, Chinese is like the worst civ now. Japs and Franks are fine imo...
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 [DZ]ADDY


Posted 26 May 2012 - 10:51 am
Rambit wrote:
I don't think koreans are too good, rather japs and franks are not good enough.
koreans are good if people use a little brain :P
they have +2 range in imp that means +2 range for rapids,power tower and axe tower too
so i can make them in the middle of the path rather than making in the corner cos they will be able to fire on both sides.
also i need to put only half vills on stone because i can mine faster with korean,use other vills for making trade
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 [DZ]ADDY


Posted 26 May 2012 - 10:54 am
Also, Chinese is like the worst civ now.
civi which sucks right now is britons they are good only for the start.they suck in a long match


cho ko nu towers of chinese rocks each tower fires 4 arrows and each arrow has the ap mentioned in the info of tower and firing arrows 2X faster makes it better



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