Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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it's more dynamic and funny!!
I still think there is not dynamism in the first 45 minutes of the game where you just pump up defense or economy but overall it's enjoyable and pretty fair!
ctrl+u - university
h - research centre. It would really help.
ctrl+d - dock it works
ctrl+m - market it works
ctrl + s - sky dock could be
gimme more .... _1vs1_ , MMO, Chicharitow, Black Berry ... GG !!!!!
no one makes them
they need attention
maybe more ap or less cost or more range so they can fire both sides or less building time
820k with persian (no slinger)
i was the only forager and slinger for defenders
Reason it is just a spin off version is that it probably wont be very balanced like this, but it should be fun to try and see what kind of combos you can come up with.
I haven't had the time to even test this in single player so I apologise if there are any bugs. I was able to convert all the bonuses into team bonuses except for the koreans + tower range at certain ages, instead the just give + 1 range from the start as well as the stone miner bonus.
Anyway, here is the link: [You must login to view link]
Just use the same map as before.
Reason it is just a spin off version is that it probably wont be very balanced like this, but it should be fun to try and see what kind of combos you can come up with.
I haven't had the time to even test this in single player so I apologies if there are any bugs. I was able to convert all the bonuses into team bonuses except for the koreans + tower range at certain ages, instead the just give + 1 range from the start as well as the stone miner bonus.
Anyway, here is the link: [You must login to view link]
Just use the same map as before.
WUHHUUU.. ahaa...most people like it.Really thanx for TEAM BONUS