Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Lord of the Rings rated, in Alternative or all new LOTR LEAGUE
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2. Yeah Silm was about done at v 8b.
every player would have to have exactly the same units......I don't think you guys understand what is needed
You could make an LOTR influenced map but the RPG won't cut it.
every player would have to have exactly the same units......I don't think you guys understand what is needed
Hello, tunic, are you brain injuried from our last lotr game?
In CBA every player has different units! GG! Unrate CBA now or rate LotR. Please speak of facts what can't be countered so easily.
every player would have to have exactly the same units......I don't think you guys understand what is needed
We haven't had a formal vote on whether we would like a rating system or a counter system but I reckon more people would prefer having a counter system which tallies your stats as each race - surely this is achievable?
What if there was a way of randomizing the race you get in a 4v4 LotR map? Surely that could be rated in the same way CBA 1v1 random is a rated map - there is an equal chance of receiving a particular civ/race despite the fact the match may not even be a fair one.
Just like RTD is only considered map pack material because every player theoretically has the same chance of getting units.
In response to locked:
That would be something that can be explored
Just like RTD is only considered map pack material because every player theoretically has the same chance of getting units.
We can add a randomizer just like in Europe for to make it more fair or more like CBA fairness, so all players have an equal chance of getting any civ. And also starting the game with Random civs.
Tunic's the first person to make seriously valid points. We have no idea as a community what it takes to get these maps rated. And if we went as far as to balance the number of units each player has and the type of each unit each player has, it wouldn't be the same.
Furthermore, this gametype is just awesome and has some wonderful and very tactical gameplay.
Tunic's the first person to make seriously valid points. We have no idea as a community what it takes to get these maps rated. And if we went as far as to balance the number of units each player has and the type of each unit each player has, it wouldn't be the same.
I'll do that in the next couple days. It sounds to me like some people are better off in the scenario and you can't have that though. Even if say you gave someone 1 paladin and the other 3 skirmishers on top of other similar combinations there's always going to be imo, keep in mind I'm going in blind here, an advantage for one group. I'll check it out after I'm done with finals and maybe could add some suggestions for balance but... idk.