A New CBA Hero

 Barsta


Joined:  31. Juli 2011
Posts: 2719
Geschrieben 21. Juni 2014 - 23:32
I've been thinking that we should make a cba hero that is more than just a cheap copy of CBA.

The general idea is that all techs goes bye bye and civs are balanced around that. Each civ gets a different hero progression and the hero will reflect the civ type. So, an infantry civ won't get archer heroes. There would also be a pop limit on heroes to prevent camping play styles. BBT would remain but civs with access to them will still have to get imperial and they will not get good heroes.


Give me feedback on whether this idea is any good. Also, if you would be interested in making the map lol.
Link | Antworten | Zitieren
 CB4


Joined:  9. August 2008
Posts: 421
Geschrieben 22. Juni 2014 - 00:14
will be good infantry and archers in bouth teams balanced!!
Link | Antworten | Zitieren
 [GvR]Do0m


Joined:  29. Dezember 2009
Posts: 306
Geschrieben 22. Juni 2014 - 00:30
I am Working on it. Might take same time to Finish. I have plenty of Ideas, but I am Open for any new idea to make CBA Hero map more interesting.

It would be CIV Based Heroes Game. So for Example :

Mongols will get Genghis Khan as Hero.
Franks will get Charles Martel as Hero.
Vikings will get Herald as Hero.
Britons will get Robin Hood as Hero.
Saracen will get Sabutai as Hero.
Persians will get William Wallace as Hero.
and so on....

But to Balance them, as Some Heroes are more Powerful than others, Max Population and Spawn time will be different(under Consideration) for Each Civilization as it is for Normal CBA Civilizations.
Link | Antworten | Zitieren
 Barsta


Joined:  31. Juli 2011
Posts: 2719
Geschrieben 22. Juni 2014 - 00:38
@Doom

Thats not quite what I meant. Castle Blood maps have always had their roots in unique units. If you take that out its more like a traditional blood map.

My idea was that the unique part is the same and that each civ has a different hero or kill progession.

For example, aztecs get king arthur at 100 kills since they are a weaker civ. I'd have age advancements be later too of course. Basically, age advancement will be the same (500/1000) but the heros will balance the game. A really strong civ will not get as good a hero BUT they will retain their own unique spawn. To compensate the hero spawn will be much lower than it is now. for example: persians will keep getting their eles but they might get an additional spawn of 20 archbishops at 200 kills.

The goal is creating something interesting to play that is more balanced than cba hero is now.
Link | Antworten | Zitieren
 [GvR]Do0m


Joined:  29. Dezember 2009
Posts: 306
Geschrieben 22. Juni 2014 - 22:04
If you want to make such a Hero Game, I can make this as well. You can tell me the Exact things you want to see in new Maps , i'll try to convert your thoughts into Reality.
Link | Antworten | Zitieren
 MeTrOiD_WeaPoN


Joined:  12. Mai 2011
Posts: 1267
Geschrieben 22. Juni 2014 - 22:55
Barsta wrote:
I've been thinking that we should make a cba hero that is more than just a cheap copy of CBA.

The general idea is that all techs goes bye bye and civs are balanced around that. Each civ gets a different hero progression and the hero will reflect the civ type. So, an infantry civ won't get archer heroes. There would also be a pop limit on heroes to prevent camping play styles. BBT would remain but civs with access to them will still have to get imperial and they will not get good heroes.


Give me feedback on whether this idea is any good. Also, if you would be interested in making the map lol.

Just combine RCB and CBA Hero. You'll have a great map.
Link | Antworten | Zitieren
 [Eot_]FarGo_v1_


Joined:  23. August 2012
Posts: 273
Geschrieben 22. Juni 2014 - 23:46
let it as it is
Link | Antworten | Zitieren
 [Eot_]DJ


Joined:  22. August 2010
Posts: 2796
Geschrieben 23. Juni 2014 - 00:19
I'd remove all techs and let the rest as it is.
Link | Antworten | Zitieren
 JustTesting1234


Joined:  30. April 2012
Posts: 304
Editiert 23. Juni 2014 - 12:29 von JustTesting1234
all techs off = not all civs can build bombard tower nor train siege ram / paladin
Link | Antworten | Zitieren
 MeTrOiD_WeaPoN


Joined:  12. Mai 2011
Posts: 1267
Geschrieben 23. Juni 2014 - 12:47
all techs off = not all civs can build bombard tower nor train siege ram / paladin

It would do that but a mod could just be created to avoid that. Just make a new building and allow everyone to create it that's identical to the bombard tower.
Link | Antworten | Zitieren
 ['RB']nhoobish


Joined:  8. August 2010
Posts: 3314
Geschrieben 23. Juni 2014 - 13:41
CBA should go back to its Blood origins. After all the name is Castle Blood Auto.

My proposals.
1) Option to send Death Rays to other players.
2) Atleast one time or rebuyable panic.
3) Middle Bonus. (Optional)

Could try all these features out in the new map, if it gets made.
Link | Antworten | Zitieren
 [ Epic_]shankks_


Joined:  2. November 2013
Posts: 658
Geschrieben 23. Juni 2014 - 14:06
will be good surely
Link | Antworten | Zitieren
 Maeglin_


Joined:  24. M�rz 2013
Posts: 58
Geschrieben 23. Juni 2014 - 15:42
;good
Link | Antworten | Zitieren
 ExpectoPatronum


Joined:  20. Juli 2013
Posts: 946
Editiert 28. Juni 2014 - 09:08 von ExpectoPatronum
Barsta wrote:
I've been thinking that we should make a cba hero that is more than just a cheap copy of CBA.

The general idea is that all techs goes bye bye and civs are balanced around that. Each civ gets a different hero progression and the hero will reflect the civ type. So, an infantry civ won't get archer heroes. There would also be a pop limit on heroes to prevent camping play styles. BBT would remain but civs with access to them will still have to get imperial and they will not get good heroes.


Give me feedback on whether this idea is any good. Also, if you would be interested in making the map lol.

if u removing all tech that means u are making it cheap copy of cba!!!
If all tech enabled they are diff.

Everything else u wrote ;thumbup
Link | Antworten | Zitieren
 [dv8]xMag


Joined:  23. M�rz 2012
Posts: 1846
Geschrieben 28. Juni 2014 - 09:44
hope it doesnt get destroyed rofl


Link | Antworten | Zitieren
[1]23
Zeigt an 1 - 15 de 33 Beiträge
Springe zu Forum:
1 User sind betrachten gerade diesen Eintrag (on den letzten 30 Minuten)
0 Mitgleider, 1 Gäste

Aktivste Beiträge der letzten Woche: