Age of Empires II: The Conquerors > Game Mods > TDII TeamBonus V3

TDII TeamBonus V3

by Rambit, Sugarrush, fixed by Gallas - 62 downloads

Updated version of Rambit's TDII:


Features from V2 to V3

Fixed food-trade cheat

All Forage bush and Forager's base work rate is divided by 100. By this change the Forager player cannot accumulate too much food to avoid the food remover trigger, while the gathering rate is unchanged.

Reduced trade lag

All trading units cost 2x, trained 2x slower, need 2 pop but also have 2x work rate. By all this duplicates the trading income not changed, but the number of units on the map is half. This is a tested and working lag-reducing method by X-patch mod.

Axe tower vote

Axe tower always has been a dilemma to allow or not. In v3 you can vote about it in the first 10 minutes at middle of the map. In that case the vote ends draw, it will result as allowed.

Non-stucked trade units

By giving 0.2 extra drop range to trading units, the chance to getting stucked at market is greatly reduced.

Trade rebalance

Previously many trade unit's actual value, work rate and avg income were not carefully calculated. From 1.4 version some are changed. In this data-collection all previous and new info are listed (xlsx edition):

Villager fixed pop

Villagers if changing the gathering/type no longer have different population.

Computer no longer help

In v3 the computer players (Ai) no longer can be used to send resources at begin, or help in longer term (p2).

Unintended Dock upgrades

In certain situation some players were able to research an unintended technology in dock. Now all technologies from Dock are removed.

Hotkeys for Towers/Buildings/Units

Axe Tower A (original: Archery Range)
Big Tower B (original: Barracks)
Bombard Tower J (original: same)
Chu Ko Nu Tower K (original: Siege Workshop)
Dark Tower D (original: Dock)
Fire Tower F (original: Farm)
Meteor Tower M (original: Market)
Onager Towers O (original: Wonder)
Power Tower P (original: Palisade Wall)
Rapid Tower Z (original: Lumber Camp)
Scorpion Tower N (original: Town Center)
The Accursed Tower W (original: Stone Wall)
Watch / Guard / Keep T (original: same)

Pavilion G (original: Mining Camp)
Large Pavilion Y (original: Monastery)
House I (original: Mill)
Large House E (original: House)
Blacksmith S (original: same)
University U (original: same)
Advanced Research Center L (original: Stable)

Hand Cart A (original: Galley)
Trade Cart D (original: Demolition Ship)
Trade Elephant F (original: Fishing Ship)
Giant Trader G (original: Longboat)
Small Trade Boat A (original: Galley)
Large Trade Boat D (original: Demolition Ship)
Trade Cog F (original: Fishing Ship)
Trade Galleon G (original: Longboat)
Trade Rider A (original: Galley)
Trade Bird D (original: Demolition Ship)
Small Rocket Ship F (original: Fishing Ship)
Large Rocket Ship G (original: Longboat)

Corrected text lines

Lot of incorrect and missing text lines/tooltips are fixed.

Static map

Previously the map versions made issues and confuses, but in this edition the map:
=V= TDII TeamBonus v3.scx will be the one and only. In future updates no need to get the new map from somewhere, it's part of the data mod. Previous map versions for TDII TeamBonus V2 may won't be compatible with V3.

Possible changes for next version:
1.6 - Last level rework to make it less random which ram move.
1.6 - Axe tower may get a fix..if there is any visible bug, not just an unfixable game mechanic
1.6 - Counting number of towers (or other scores) for achievement?
1.6 - Check if sara make a bit slower can prevent market stuck or not

Version log

Current version 1.5:
1.5 - Axe tower vote should work for all player (thanks for report to WaterStrider)
1.5 - Units less-like should created behind the market (thanks for report to MMO_Executioner)
1.4 - Some trade unit's work rate is rebalanced (read xlsx file for details)
1.4 - Defeated player no longer spawn from forages
1.4 - Fixed non-persian Trade Elephant's work rate
1.3 - Fixed Galleon stuck bug
1.3 - Fixed Mayan bonus
1.2 - Byzantine p1 or p2 no longer change Middle Tower's hp
1.2 - Unit spawn tasking adjusted for spawn timer
1.1 - Fixed villager's pop bug (thanks for report to CFV)
1.0 - First public version with all listed features
0.9 - Base data mod from TDII TeamBonus V2 and V TDII V27.scx

Special thanks to

- Rambit for the TD II teamBonus
- [I3acI]SugarRush for editing and fixes
- Keisari Tapsa's aoe modding tools
- The TD II community for reporting bugs
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Game Name:
Created By:
Rambit, Sugarrush, fixed by Gallas
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13.35 MB
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