Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > =V= CBA v7
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Why MUST goth have stone Walls? I think it is part of the magic of cba that each civ has it's unique strengths and weaknesses and differences and this makes for countless permutations and variations in 4v4 random TGs. I just think it will make the game more boring trying to conform goth to stone Walls even if it is more fair which I don't think is really very true either.
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alguem ajuda aeww!!!!
vlw!
EDIT: i got booted twice because purple destroyed my blue left door i think this is the trigger bug and that's why it's not common. (I'm always host so I don't like this)
Anti - Camp Feature
With the amount of people i get coming to me complaining because they are stuck in a 1v1 game and the opposing player has decided to wall themselves in and camp because they cannot win, with this in mind i have created this new system.
The Anti-Camp system detects unit locations within the map over set times, if the map finds the player is camping, the walls and towers inside the base are removed leaving full unit population along with unit buildings such as stables, archer ranges and barracks on the map, this means the player can still fight and defend. (This could possibly be made into a 1v1 feature only)
Before Detection | After Detection
Is this only for 1 vs 1 matches?