Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > Bigger Mini-Map?
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The idea is the following:
0 - Create an overlay to place the bigger mini-map on.
1 - Capture the Mini-map rectangle area.
2 - Use the [You must login to view link] function provided by Microsoft(Window GDIP) to copy captured Mini-map rectangle and resize it on the already created overlay rectangle (which should be bigger).
Yes that is it basically.
I managed to do that via [You must login to view link], without changing anything in game, totally independent program that analyzes the game and do what it should do.
Whenever you like, you enable / disable it.
Explaining screenshots:
This is normal Mini-map, look to the spotlight
This is a bigger one:
But Auto-Hotkey is banned.
This method is not 100 % efficient, but it is working just fine
Another thing, since the a part of game made bigger, I'm thinking about the full game playground!, the idea of zooming in / out the game will be just great, like DE .
The following script is working on a full windowed screen game.
Requires only Auto-Hotkey to be installed.
1 - Once you run the script a pop GUI should appear, don't worry about it
2 - Go open your game, launch a single player game.
3 - Once game started press Windows Logo + R buttons together, then a bigger Mini-map should appear.
4 - To back to normal press Windows Logo + R buttons again.
5 - To exit press Windows Logo + X buttons
Same can be done for the playground game part.
But it is still under developing, I like to make the mini-map zooming in and out more flexible, like for example when you wheel up mini-map gets bigger and when wheel down gets smaller.
Also the scores, this version does't take very well care of scores, they are hidden under the overlay, so I did another capturing to display them just above the bigger mini-map.
I think it is better to change the scores offset in the game to be little upper, I see it better that way, and just use one capturing.
can you do the c++ code that call your script ?
But you know it is open source, so you can take a look [You must login to view link], to see how it is working.
It is not necessary though to make the same, you can make your own code that applies the same thing that the script does.
I just got issue with scores, is there any chance to move their places?
I'm sorry but I can not help on the score issue. The best I can think, from the top of my head, is to write the text in the overlay we use to display the villagers per resource. This way it always stays in the corner.
P.S. I haven't forgotten about the logo you did. When I finish the Hindustanis and actually play again, I'll look at it.
I just got issue with scores, is there any chance to move their places?
how far can you zoom out?
Zoom functionality looks cool
Here is another sample
It is aimed to help in 4 K screens specially with the lower game interface, because it became too small, hard for eyes to see.