Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > "The retreat" (1v1 only yet) more defensive&selective gameplay
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Some forest only, important to spend resources wise and research selectively
You will run out of resources. Play on fast speed only.
I wanted to make defensive mode (compared to aggressive) more likely than in most games. Expect some similarity to 'fortress' and 'LN-forest-nothing'.
Some "funny army" at start since most players are underchallenged in darkage, to make it more likely/tempting to forget about economy momentarily already in darkage.
Civilizations:
Rush: Celts (fast wood) or Saracens? (5% trade fee only)
Byzantines (-25% Hussars/Pikemen/Skirmishers),
But Mongols have most efficient army because of +30% hit points hussars.
and Maya for resources efficiency. Teutons to be most enduring / defensive (farms cost 33% less)
Food efficiency (relevant for longer games and retreating to the island)
feudal age fish traps: 7,500 food per 1,000 wood
post imperial age farms:
Japanese, Saracens: 6,250 food / 1,000 wood
Mongols, Byzantines, Aztecs: 9,167 food / 1,000 wood
Maya: 11,000 food / 1,000 wood
Teuton: 13,750 food / 1,000 wood
(Yet Maya is missing units that cost food only. Japanese fishing traps could be efficient and fast food - but only in feudal age. As always Aztec could win too long games for +33% reliquaries gold)
I drew it in the in-game 'scenario editor' only but will look into making maps too
(that adapt to numbers of players dynamically).
Check the update.
And i just drew a second map '10.000 wood chess' to try how it could end up
when you entrench/fortify well
http://www.voobly.com/forum/thread/233109