A new custom map called "State of War"

 otadmor


Posted 23 November 2014 - 2:47 am
Thanks.
The map is not rated anymore.
I have created a mod (only a small one) - it just adds the relic cart i wanted (its on unit #866 called Relic cart).
Its a fast-unconverted relic cart which u can step on and move it.
I want to use it as a gathering point for the unit making building.

I have added 2 files - the mod and a example of usage of this relic cart.

There is one problem i see with it. When i have a trigger of "create unit" which happens to create a unit over this relic cart, the relic cart is removed from the map. i have a walkaround for this by making the player whose relic was destroyed as the looser of the match (assuming he put it on a creation trigger by purpose, which should not be allowed anyway).

I wonder if voobly will be king enough to add this "unit" to their game, so me (and i guess more maps like CBA) will be able to use this as a garrison point (instead of only 3 options like in CBA).

Of course its not a must, but it will need less attention of the player who want to focus on micro on this map (instead of managing his own noob troops which just came out of the barracks and clueless about what to do next).
Attachments:
movingrelictest.scx (file size: 995 B)
empires2_x1_p1.dat (file size: 909.72 KB)
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 [MM]Gallas


Edited 23 November 2014 - 12:45 pm by [MM]Gallas
otadmor wrote:
There is one problem i see with it. When i have a trigger of "create unit" which happens to create a unit over this relic cart, the relic cart is removed from the map.
Because it's overwirte your relic. Create next to it, or edit the unit's Placement Mode.
otadmor wrote:
I wonder if voobly will be king enough to add this "unit" to their game, so me (and i guess more maps like CBA) will be able to use this as a garrison point (instead of only 3 options like in CBA).
Nope, this won't happen.
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 otadmor


Edited 23 November 2014 - 8:31 pm by otadmor
why are you so sure about that?
Anyway, i have created this page for the mod:
http://www.voobly.com/gamemods/mod/414/Gathering-point
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 otadmor


Posted 24 November 2014 - 12:03 am
I have created a new version using the relic cart mod.
It is great, as you can change the place units will be gathered.

If u play in ver 0.9 without the mod, the old behavior will be (the units will be created at a fixed place).

Attachments:
state_of_war_woods_0_9.scx (file size: 42.89 KB)
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 otadmor


Posted 24 November 2014 - 10:32 pm
I have added a reset button for the gather point (double right click).
For some reason i cant rename the relic cart.
Attachments:
state_of_war_woods_0_10.scx (file size: 43.82 KB)



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