Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > BattleShip Blood - mod GUIDE
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
AoKTS updates (72 users)
Word Association (66 users)
1.6 reward campaing (63 users)
CBA PathBlood 1.8.0 (58 users)
New CBA Hero now supports HD / D... (32 users)
TIW 2020 Map votes (30 users)
New Voobly Client 2.7 (26 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Cant join voobly to play = Direx... (4 posts)
Voobly disappearing without erro... (3 posts)
Game needs to play out faster. Make map smaller or bonuses from skills should be awarded on a scale of 50, 100, 150, 200, ... kills. I played 2 games of it today and both games lasted for 2 hours.
Change the Base panic price to atleast 3 wood. In late game one guy base paniced 18 times a row and it took 2/5 of the game time to kill him, 40 minutes in total.
Gold is really hard to get and it should be given also with razes. 1 gold per 1 raze. After 2 hours of gameplay I had still about 7 techs available to research, but had no gold to do so.
Change Rocket price to 5 and add a bit more extra damage. I bought a rocked for 20 gold, attacked a enemy dock with it and the rocket only did 500 HP worth of damage, which is too few compared to the dock's starting HP.
Map should have somekind of a comeback feature. In both games where one player got ahead there wasn't much chance for others to catch up to him.
The gold is an extra gift for players, whom can control the middle or/and the four medium water. The technologies in this game is not like in normal CS maps where you upgrade everything as fast as you can. You need to choose wisely here what upgrade, and when.
In closing, thank you for the feedback.
In the past i make pt with zoom blood ;secret
Anti delete is tricky and far from elegant especially with a lot of buildings.
Anti delete is tricky and far from elegant especially with a lot of buildings.
Hmm...
The buttons in units a quite weird stuff for me. (it's declared by unit class, but some special button is not, like area attack, and it's connecting to unit, not to class ...from somewhere).
I'll check what can I do, but this could be a completely separated mod for other maps, if it's possible.
its on 2nd page of ur dock...
It's moved to first page from 0.9.2 version.
- New version available with lot of extra features!
- Posted more pictures for help to learn the map!