Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 F8 through F11
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F9F10[You must login to view link]
Fixed annoying bug where it'd spam a message. I've had a lot of difficulty with the view exploit. It's hard to ensure people don't cheat. I tripled checked it and built buildings myself to make sure it's working properly though.
While my keyboard was busted (got a new one now) I spectated a lot of games and did a few balance changes. Unless there are any significant bugs this will be the last update for quite some time.
Changed:
Decided against any new trigger effects changes. I'd have to make two versions in case people didn't use the userpatch and I don't want to do that.
Looked at and tested global and it's programmed fine.
Went through previous threads and reread all comments. I believe I'll be satisfied with the map for awhile. Please rate this version when you can. Sorry for the update so close to the last but the spam message is really annoying and the people I've witnessed it happen to didn't know how to make it stop.
F11:
F8
Here's a list of changes in 2013 F8 that will hopefully be rated soon. This update was mainly to address the scout being OP'ed.
Changes:
Potential bug fix:
Real bug fix:
Rest of the map is fairly solid and as perfect as I believe I'll get it but I've been wrong before. I wish I noticed/someone else would've pointed out before the scouts strength against weaker units (i.e. charlemagne and robin). He's now been nerfed though but still effective with the use of friar tuck's bonus healing... just going to have to hit and run with him.
I hope this is the last update. I'll check the forums still in case anything pops up.
Feel free to comment here about the changes. I may have overlooked something since I only discussed them with one person.
New strats:
You cared enough to say no one cares. Failure.
anyways,., I'd say all good edits IMO, especially the scout. I noticed this was a problem as well.
1 minor potential exploit someone did one game: dropped a monk off by the (remove haystacks) wall, then converted the paladin used to turn off/on paladin. then hes able to turn off that persons paladin spawn. I had to give him credit for discovering such an inconspicuous loophole, but its still cheating really and should be fixed. simply make the paladin spawn control unit a hero instead i suppose.
anyways,., I'd say all good edits IMO, especially the scout. I noticed this was a problem as well.
1 minor potential exploit someone did one game: dropped a monk off by the (remove haystacks) wall, then converted the paladin used to turn off/on paladin. then hes able to turn off that persons paladin spawn. I had to give him credit for discovering such an inconspicuous loophole, but its still cheating really and should be fixed. simply make the paladin spawn control unit a hero instead i suppose.
lmao. That's pretty damn funny. It's not worth it to prevent it though. There's already anti-paladin feeding plus Paladins are replaced if they get Mordred. I mean I guess they could continually convert it but they'd seriously have to be uber noob not to buy Mordred after awhile instead of Paladins. Plus, it'd screw up 1v1 games if I changed the unit to something else.
my vill was not making nathing,, and it started to said on screen , bug map wall removed infinite times..
of course this **** bloqued the sound of the game i was playing,, and big part of my computer screen.. i lose the game thank this bug.. and imediatly made the report on complaints.. checkit and watch it..
I give some sugerences for V9:
-repair the bug of today.. of "bugmap wall remove" (spamed me all the game)
- Fix scout hp.. 17 k hp was okay.. just need put only a limit of only one scout every [You must login to view link] nobody can buy scout (more than one at same time) .. and can buy scout only 2 times in all game
or make this
- Implement a store to buy "scout fury" ( 3 kings) this cud give 15 seconds,, and all scouts out base when 15 seconds past,, die automatic...
-make any store to buy hp to fray turk, and +3 of range.. some civs cant improve the monastery monk range
Example of what hapened me today (40 mins of game)
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
.bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
Just don't build towers and palisade in front of your pyramid for now.
Scout will stay where it is. It's too strong against lower units at 17k. If you get a friar you he bonus healing plus any monks you make get it too so the scout can still be effective with more patience.
Sorry about the spam... I'm really surprised I didn't notice it in earlier versions/no one reported it.
On my phone so sorry about grammar.
I also don't have a working keyboard so I can't fix the spam issue... Plus I'm not sure if I could rate another version so quickly. Or now just don't build towers in your base in front of the pyramid. Walls and gates are fine though.
yesterday on F8 map.. a player get GLobal power,, Automatic when he send the king numer 19 to top store,, the game stop answer for all players and.. cudnt continue game..
"age of empires 2 not answer" .. of course we all shuld press ctrl+alt+surp open administrator and close the game..
.. so sadly.. this things never happen on F7
yesterday on F8 map.. a player get GLobal power,, Automatic when he send the king numer 19 to top store,, the game stop answer for all players and.. cudnt continue game..
"age of empires 2 not answer" .. of course we all shuld press ctrl+alt+surp open administrator and close the game..
.. so sadly.. this things never happen on F7
Changing the hp/ap powerup shouldn't cause any issue that wasn't there before. In the past versions global caused the game to freeze as well if someone had greater than 300 units. Was this the case? Currently, there's a redirect in place if someone does have more than 300 to prevent it freezing.
Also, if the game was laggy that may have caused the issue too. Nothing I changed should've caused a straight out crash though. Seems like what you experienced was an issue with the engine than the scenario.
Edit: i'll still look over the global triggers once I get a keyboard though.
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
.bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
1hour of game playing with this ****.. ruining game..
If u want to fix a bug, like palizade wall bloquing view, fixit well.. or let people make palizade bug.. thats better than spaming .. and ruin games..
There is no way... i cant dont make walls and let boats and haralds **** me...
but i did not expect better
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
.bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
bug map wall removed bug map wall removed !!
1hour of game playing with this ****.. ruining game..
If u want to fix a bug, like palizade wall bloquing view, fixit well.. or let people make palizade bug.. thats better than spaming .. and ruin games..
There is no way... i cant dont make walls and let boats and haralds **** me...
I've already given an update to Obscvred/Justin that fixes it. I know it's annoying and I apologize. It will be fixed shortly. For now as I said above just don't build palisade and towers in front of your pyramid.