Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v4
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Maybe I won't change it. 5 hp instead of 4 would be good against william but a detriment against khan and other units. I'm trying to make this the final version that I update which is why I'm going to make a thread called "Legendary RCB Gold" as soon as I get all the changes written down.
I'm trying to see if isthismyname will help me systemically test everything later too. I will do bug fixes in the future but I don't want to change the gameplay again.
Sunday - hopefully systematic testing with is_this_my_name
Monday/Tuesday through not sure when - map will be available for general testing
Mid July: Map will hopefully be rated by PIN3.
Edit: Thought about it and I won't be done with it this weekend. I still have new anti-freezing things to think about and implement.
Edit: Figured out issue and will fix it soon. The game suddenly has an issue with something that's programmed the same way in 2011. W.T.F.
Also, all anti-delete triggers appear to be working fine. Systemically tested it...
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All gameplay based things are finished. Only thing not finished completely is new anti-freezing things (i.e. disabling looped triggers when I can)
I don't have time to list the changes in depth. Just play it to find out I guess. I'll make a new thread when I have time.
Probably get to the new thread tonight...
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All gameplay based things are finished. Only thing not finished completely is new anti-freezing things (i.e. disabling looped triggers when I can)
I don't have time to list the changes in depth. Just play it to find out I guess. I'll make a new thread when I have time.
Just to let you know, on the tiny store how am i supposed to buy the unit on the left or the one down?
How do i get kings back from the hero store?Sending them to the super store and then to the bottom isn't a clever idea!Other things seems to run correctly, couldn't test teams/2vs2/1vs1...
Just to let you know, on the tiny store how am i supposed to buy the unit on the left or the one down?
How do i get kings back from the hero store?Sending them to the super store and then to the bottom isn't a clever idea!Other things seems to run correctly, couldn't test teams/2vs2/1vs1...
They become available after 14 minutes.
You need to go to the super store first and then to the bottom store if you want kings back there. Needed to be done because there were prior complaints of the top store being too big before and with the addition of archers of the eyes I'd need to make it almost as big again to have a transfer to bottom store area.
The anti-delete has been checked in depth in two ways. It should not have false triggered. I actually have seen computers delete before.
It'll need more testing with human players to be sure but really there's no way it should be false triggering.
Two villagers:
The one on the super store you need imperial age for. It says so on the relic next to it.
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