Community Forums > Voobly Community > Age of Empires II: The Conquerors > Random Map > Italians too overpowered
[1]
Displaying 1 - 10 out of 10 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
AoKTS updates (74 users)
1.6 reward campaing (61 users)
Word Association (60 users)
CBA PathBlood 1.8.0 (51 users)
New CBA Hero now supports HD / D... (40 users)
Photos of Voobly Players (39 users)
Top 5 players of all time (R6) (36 users)
Most active threads in past week:
TDII TeamBonus V4A2 (9 posts)
Why will this error occur while ... (7 posts)
$200 HEROFEST 1v1 TOURNAMENT by ... (7 posts)
Voobly crash (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
Cant join voobly to play = Direx... (5 posts)
They're special unit is an archer that has a large bonus over cavalry. They have bbc, and bbt. It costs 10% less to advance through ages. trade units cost 50%...seems like a god civ in bf
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
Well they actually reduced Koreans max onager range by one in 1.0c cos they were owning everyone which kind of goes against what you are saying.. lol