No i don't think BF_Basse. Contrary, i think if there is a reward players would play better just to win, and it's fun, this will increase the strategy, more closest game ! In not rated i see often players who play only for kill the player who killed him last game ! And that's really not fun :s. Anyway players who prefer play not rated can go GR or simply host unrated game.
No i don't think BF_Basse. Contrary, i think if there is a reward players would play better just to win, and it's fun, this will increase the strategy, more closest game ! In not rated i see often players who play only for kill the player who killed him last game ! And that's really not fun :s. Anyway players who prefer play not rated can go GR or simply host unrated game.
If people only play good when there's rating involved then that there is the problem, not whether the map is rated or not. Not that a little bit of messing around is a problem, it can add to the fun.
With games like this I prefer non rated simply because rating highly increases the rage of players. Especially if it's a team game. It's not a blood map, it's more of a quaint, fun map.
But each to his own..... I'll still play the map just not when it's rated.
That's enough hate for one topic guys. Voobly forums are the closest thing the CS community has to a home so it is not so hard to believe a keen forumer like Basse would take part in them even if he is not a fan of Voobly for what ever reason.
That's enough hate for one topic guys. Voobly forums are the closest thing the CS community has to a home so it is not so hard to believe a keen forumer like Basse would take part in them even if he is not a fan of Voobly for what ever reason.
Like I have stated before, I do not support Voobly, but I support the map making community. I'll try not to be so negative, but it's difficult when there's so many ****s here.
I work on v3, there will be bonus for each civ and also for consecutive kills: reward will be pts for use on a specialisation template like wow:
Gladiator: Bonus AP/HP for units, get better rdm box
Economist: Bonus gold, increase luck for die trade carts and relics, possibility to exchange food
Architect: Bonus for bombard tower, HP and damage outpost, more panic
And probably but it's a little boring to make, all players have the same chance to be first for respawn and get bonus on map. Because here last players have always a little unfair disavantage...
I think it's an excellent idea, if you have idea share plzzz
Probably ruined the map with this, luckily I only play it on GR
Sorry mate, you lost my respect
With games like this I prefer non rated simply because rating highly increases the rage of players. Especially if it's a team game. It's not a blood map, it's more of a quaint, fun map.
But each to his own..... I'll still play the map just not when it's rated.
Because you will have something to ask about.
Well, that's cool. Sorry for the misunderstanding. There will still be people only playing for points.
Sorry, death speaking. What is life?
and also why do you think it worthy to exclaim when someone has lost your respect, like they're sposed to care?
Like I have stated before, I do not support Voobly, but I support the map making community. I'll try not to be so negative, but it's difficult when there's so many ****s here.
I work on v3, there will be bonus for each civ and also for consecutive kills: reward will be pts for use on a specialisation template like wow:
Gladiator: Bonus AP/HP for units, get better rdm box
Economist: Bonus gold, increase luck for die trade carts and relics, possibility to exchange food
Architect: Bonus for bombard tower, HP and damage outpost, more panic
And probably but it's a little boring to make, all players have the same chance to be first for respawn and get bonus on map. Because here last players have always a little unfair disavantage...
I think it's an excellent idea, if you have idea share plzzz