Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > Has anyone ever made a castle that can move and shoot at enemies?

Has anyone ever made a castle that can move and shoot at enemies?

 DingDongPingPon


Joined:  3 June 2008
Posts: 758
Posted 29 February 2012 - 4:59 pm
Lavinel wrote:
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howl's moving castle

;ermm
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 DingDongPingPon


Joined:  3 June 2008
Posts: 758
Posted 29 February 2012 - 5:01 pm

this is amazing
now i have much more hope in my life ;happycry
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 [s1L3nT]Lord


Joined:  25 September 2011
Posts: 3167
Posted 29 February 2012 - 7:54 pm
lol it happens when u play CBA MOD IN AOC.. xD it rox the castle move and shoot
;w00t
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 __R0cK_Lee_


Joined:  14 July 2011
Posts: 471
Posted 29 February 2012 - 7:57 pm
Side effect of playing aoe 24x7.
one get ****ed.

btw one can do this in AOM:T.... Kronos have the ability to time shift making it possinle to move building one place to other within one line of sight. Lol.
but i like NORSE. :P
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 Rambit


Joined:  24 June 2007
Posts: 3609
Posted 29 February 2012 - 9:46 pm
Side effect of playing aoe 24x7.
one get ****ed.

btw one can do this in AOM:T.... Kronos have the ability to time shift making it possinle to move building one place to other within one line of sight. Lol.
but i like NORSE. :P
I could make it so you can do that also. Well basically the same, could give a super fast transport unit which can fly.
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 MeTrOiD_WeaPoN


Joined:  12 May 2011
Posts: 1267
Edited 13 March 2012 - 4:19 am by MeTrOiD_WeaPoN
i could make this again if anyone wants me to

It'd be interesting to have it as a mod and see a game played with it. When you made it before could it move through gates?

I think what'd make a better mod is one where all towers are able to move. Now that would make a game of CBA Hero, RCB, or whatever pretty crazy.

I'm sure it'd lose it's appeal fast though ...
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 ThePredator_


Joined:  28 October 2011
Posts: 280
Posted 29 August 2013 - 7:22 am
Probably the most ****ed thing i've ever read.

+1
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 [RBF]ApAdams


Joined:  22 May 2013
Posts: 82
Posted 30 August 2013 - 10:58 pm
This idea is just stupid. Of course any modder could do this, but why? How does it enhance game play? Does it represent something that I just can't imagine?
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 SoliCe


Joined:  23 April 2013
Posts: 73
Posted 27 October 2013 - 9:40 am
There was a genuine bug in one of the original AoK patches that enabled you to move trebs (unpacked) and shoot.

Dat was crazy.
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 Vaultboy


Joined:  26 November 2012
Posts: 1283
Posted 27 October 2013 - 11:20 am
It's not an entirely ****ed idea, but once the novelty wares off, what use will it be?
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 23RaidingParty


Joined:  27 May 2008
Posts: 2265
Posted 3 November 2013 - 1:30 pm
heh...funny to see your post on popular list after almost 2 years
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 [sds]Gallas


Joined:  25 May 2011
Posts: 2751
Posted 8 April 2019 - 10:19 am
No... why would anyone make such silly and unfunny mod like a moving castle?


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