Suggestion For Germs Blood

 [ViCiouS]Shpongled


Joined:  10 de marzo de 2010
Posts: 232
Escrito 8 de junio de 2010 - 00:19 a.�m.
all blood players know the importance of deleting walls near enemy in 1v1 germs. i propose that two walls are taken off the rated map (walls near enemy). this will help avoid camping and keep the pace of the game high, as germs is meant to be played.
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 8 de junio de 2010 - 02:22 a.�m.
Hmmmm, well I think people just need to play it right :S The map is fine for over 1v1s and is meant to be backwards compatible.....I could add 1v1 triggers to it so it will remove those 2 walls onnly if it is a 1v1........
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 [ViCiouS]Shpongled


Joined:  10 de marzo de 2010
Posts: 232
Escrito 8 de junio de 2010 - 05:38 a.�m.
yea, that would be GREAT, G! im sure if you ask any other blooder they will agree with me. team games u can keep the walls. it's just that even in voobly tourneys, a person can get disqualified for not deleting walls, so why not have the rated map without them? thanks dude
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 PoWER5


Joined:  17 de abril de 2010
Posts: 2
Escrito 8 de junio de 2010 - 06:30 a.�m.
That is stupid because people like to choose which walls they want to delete depending on strategy and patrol points.
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 8 de junio de 2010 - 13:54 p.�m.
Even I don't play germs much, and those walls are meant to be deleted in 1v1s only.
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 Yukoku


Joined:  8 de junio de 2010
Posts: 20
Escrito 9 de junio de 2010 - 05:07 a.�m.
1 deleted wall of player 2 is almost the same size as 2 deleted walls of player 1..because of the angles, this would make it totally unfair.
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 GookZhuKhang


Joined:  20 de agosto de 2009
Posts: 57
Escrito 9 de junio de 2010 - 05:44 a.�m.
Campers will always fight with ranged inside their base. It's the only way they can win games.
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 9 de junio de 2010 - 13:33 p.�m.
So maybe I shouldnt touch the map?
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 [ViCiouS]Shpongled


Joined:  10 de marzo de 2010
Posts: 232
Escrito 9 de junio de 2010 - 18:16 p.�m.
how about we get rid of every single wall near the enemy in 1v1?
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 Yukoku


Joined:  8 de junio de 2010
Posts: 20
Escrito 9 de junio de 2010 - 19:13 p.�m.
Why would you do that? It basically makes the game whoever can rush better with Eles wins.
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 Yukoku


Joined:  8 de junio de 2010
Posts: 20
Escrito 9 de junio de 2010 - 19:14 p.�m.
So maybe I shouldnt touch the map?
Don't fix what isn't broken.
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 9 de junio de 2010 - 19:54 p.�m.
Yukoku wrote:
Don't fix what isn't broken.

Thats wat I am with
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 [ViCiouS]Shpongled


Joined:  10 de marzo de 2010
Posts: 232
Escrito 10 de junio de 2010 - 03:23 a.�m.
it's broken when people abuse the walls and camp
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 10 de junio de 2010 - 03:51 a.�m.
Its not abuse, its a tactic.
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 [ViCiouS]____Tom____


Joined:  23 de julio de 2007
Posts: 1716
Escrito 10 de junio de 2010 - 03:55 a.�m.
lol no.


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