Need Balanced Civis in CBA

 Fir4xis


Joined:  11 August 2011
Posts: 5
编辑16 August 2011 - 8:26 pm通过Fir4xis
Hi,
this is the to the development team if we can have a version of CBA in which the game gives balanced civis so that game doesnt become one sided right from the start as it happens many a times.
thanks
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 cHop1n_


Joined:  24 March 2010
Posts: 1789
发布16 August 2011 - 8:21 pm
Don't you have any suggestion ?
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 Fir4xis


Joined:  11 August 2011
Posts: 5
发布16 August 2011 - 8:29 pm
What kinda suggestioN? in 1 v 1 its a big luck factor mostly..if u go random but if u design the game , the combinations of civis that atleast stand a chance agains each other..should be fun...same with 4 v 4.
CBA needs to be balanced in so many aspects, sometimes u get really slow units like ttns + pers + franks like that slowing the pace down, I mean in so many aspects it should be refined..if possible
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 duder


Joined:  5 July 2011
Posts: 36
发布16 August 2011 - 8:43 pm
Here's my suggestion: Stop playing CBA!!!
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 [ A ]Noted


Joined:  26 September 2009
Posts: 1762
发布16 August 2011 - 9:07 pm
Fir4xis wrote:
What kinda suggestioN? in 1 v 1 its a big luck factor mostly..if u go random but if u design the game , the combinations of civis that atleast stand a chance agains each other..should be fun...same with 4 v 4.
CBA needs to be balanced in so many aspects, sometimes u get really slow units like ttns + pers + franks like that slowing the pace down, I mean in so many aspects it should be refined..if possible

U have choice between playing random, and playing same civi u know ... All depends on you
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 BF_Basse


Joined:  13 April 2009
Posts: 560
发布16 August 2011 - 9:31 pm
I have a very good balance idea:

All civs UU have same stats, just different graphics ;lol
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 cHop1n_


Joined:  24 March 2010
Posts: 1789
发布16 August 2011 - 9:54 pm
That's pretty hard... How do you expect celts beating byzantines, for exemple? I can't see a way to make it more fair. That has been the main characteristic from most CB's: civilizations decide normally the matches.

If there's something that could be changed is perhaps the amout of kills to reach Castle/Imperial Age, or even razes amount to get a villager...
Maybe it's time to make people play bloods more often :)
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 [ A ]Noted


Joined:  26 September 2009
Posts: 1762
发布16 August 2011 - 9:55 pm
Man, the same civi idea isnt bad he is the best btw. You dont have AOC developement kit to do something to fix civi balance rofl
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 duder


Joined:  5 July 2011
Posts: 36
发布16 August 2011 - 10:11 pm
You could start making it more balanced by having different UNITA create at different rates
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 [ iF ]Brin_


Joined:  25 January 2011
Posts: 1847
发布16 August 2011 - 10:12 pm
For 1v1, do same civ, all the balance you wanted.
In 4v4, please specify your aspect that is "unbalance".
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 [ iF ]Brin_


Joined:  25 January 2011
Posts: 1847
发布16 August 2011 - 10:13 pm
duder wrote:
You could start making it more balanced by having different UNITA create at different rates
It is already at different rate. rofl do you actually play cba ?
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 [ A ]Noted


Joined:  26 September 2009
Posts: 1762
发布16 August 2011 - 10:17 pm
Random civi in 4v4 makes the game very funny, but if it will be affected it will be annoying for lot of cba players ...
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 duder


Joined:  5 July 2011
Posts: 36
编辑16 August 2011 - 10:19 pm通过duder
I used to play CBA when siege was allowed. A lot more fun back then. I've only played it a little on AoC. Siege allowed was AoK. I think voobly should ban one scenario a week to encourage more variety. They can start with CBA.
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 KrackAttack


Joined:  28 September 2009
Posts: 128
发布23 October 2011 - 3:08 am
One suggestion that might even up the civs a little bit would be to give the Turks and Koreans back their bombard towers in Imperial; perhaps with a 10 or 15 tower limitation.
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 [_MD_]DaGhostInside


Joined:  21 September 2008
Posts: 738
发布23 October 2011 - 6:25 am
Every civs got their own advantage\disadvantage,with 4 civs each team you have a lot of strats and options opening to you,unless your 4 archers vs goth + 3 other units...that is pretty rare...a team with good teamwork can beat a team with poor teamwork and "better" civs..thats mostly it...


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