Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Need Balanced Civis in CBA
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
目前最热门的是:








AoKTS updates (78 用户)

Word Association (63 用户)

1.6 reward campaing (31 用户)

CBA PathBlood 1.8.2 (28 用户)

TDII (27 用户)


TIW 2020 Map votes (22 用户)
过去一周最活跃的帖子:
this is the to the development team if we can have a version of CBA in which the game gives balanced civis so that game doesnt become one sided right from the start as it happens many a times.
thanks
CBA needs to be balanced in so many aspects, sometimes u get really slow units like ttns + pers + franks like that slowing the pace down, I mean in so many aspects it should be refined..if possible
CBA needs to be balanced in so many aspects, sometimes u get really slow units like ttns + pers + franks like that slowing the pace down, I mean in so many aspects it should be refined..if possible
U have choice between playing random, and playing same civi u know ... All depends on you
All civs UU have same stats, just different graphics
If there's something that could be changed is perhaps the amout of kills to reach Castle/Imperial Age, or even razes amount to get a villager...
Maybe it's time to make people play bloods more often
In 4v4, please specify your aspect that is "unbalance".