Some mods doesn't work in 1.6...

 [Guololo]Naito_


Joined:  31 de agosto de 2018
Posts: 21
Editado 6 de febrero de 2025 - 21:02 p.�m. por [Guololo]Naito_
For some reason when I have activated a number of mods, when I want to activate another one, they randomly stop working some of them, and I don't know what to do to make them all work at the same time. At the moment I have my list of mods like this and I haven't added more because of that problem.
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 +chris@voobly

Voobly Team


Joined:  3 de octubre de 2007
Posts: 41361
Escrito 6 de febrero de 2025 - 21:33 p.�m.
A list with all working mods on patch 1.6 can be found here (scroll down a bit):
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 +pablo@voobly

Voobly Team


Joined:  30 de noviembre de 2018
Posts: 2298
Escrito 6 de febrero de 2025 - 21:44 p.�m.
Voobly can only loadtoo many mods. Likely that's what's happening.
Take the mods that never change, like the grid or the trees, and combine the contents of their folders into a single one. See the last part of this page:
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 DaChris


Joined:  30 de diciembre de 2012
Posts: 11
Escrito 7 de febrero de 2025 - 20:23 p.�m.
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
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 +pablo@voobly

Voobly Team


Joined:  30 de noviembre de 2018
Posts: 2298
Escrito 7 de febrero de 2025 - 23:19 p.�m.
DaChris wrote:
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
There's no way to influence the random civ selection. The obvious solution is to pick civilizations, even if you sample tem with an external tool.


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