Some mods doesn't work in 1.6...

 [Guololo]Naito_


Joined:  31 August 2018
Posts: 21
Edited 6 February 2025 - 9:02 pm by [Guololo]Naito_
For some reason when I have activated a number of mods, when I want to activate another one, they randomly stop working some of them, and I don't know what to do to make them all work at the same time. At the moment I have my list of mods like this and I haven't added more because of that problem.
Attachments:
Screenshot_1.png (file size: 34.35 KB)

Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 6 February 2025 - 9:33 pm
A list with all working mods on patch 1.6 can be found here (scroll down a bit):
[You must login to view link]
Link | Reply | Quote
 +pablo@voobly

Voobly Team


Joined:  30 November 2018
Posts: 2298
Posted 6 February 2025 - 9:44 pm
Voobly can only loadtoo many mods. Likely that's what's happening.
Take the mods that never change, like the grid or the trees, and combine the contents of their folders into a single one. See the last part of this page:
[You must login to view link]
Link | Reply | Quote
 DaChris


Joined:  30 December 2012
Posts: 11
Posted 7 February 2025 - 8:23 pm
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
Link | Reply | Quote
 +pablo@voobly

Voobly Team


Joined:  30 November 2018
Posts: 2298
Posted 7 February 2025 - 11:19 pm
DaChris wrote:
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
There's no way to influence the random civ selection. The obvious solution is to pick civilizations, even if you sample tem with an external tool.


Link | Reply | Quote
[1]
Displaying 1 - 5 out of 5 posts
Forum Jump:
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Most active threads in past week: