NB! If there has been an edit, then I urge you to test it, to ensure a fair and/or bugfree scenario.
Apologies ahead for the manual labour and the potential overwriting process.
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Changelog from v2:
v4 -> Player positions changed: P1, P3, P5, P7 are one side, P2, P4, P6, P8 the other side.
v3 -> Symmetrical base alignment for previous TIW.
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=V= Zotten Blood v2
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Changelog from v1:
v2 -> Swapped P5 and P7 for symmetrical player positions (cross-spots in 3v3 135 vs 246 setting) and P6 for symmetrical player positions that works for 12121212 Random decider (side vs side). Villagers spawn on the twentieth second mark. Added two layers of Hay Stacks around Ice so players cannot wander off or hide.
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Changelog from Random:
TIW -> Players have fixed starting positions: P1 Greece, P2 Spain, P3 Italy, P4 England, P5 Africa, P6 France, P7 Ireland, P8 Norway. Allows an easy split of 12121212. P5 and P6 now get a Male Villager for reproduction and polygamy.
-the positions in zotten seem unfair for 3v3 (some players have 1 direct Neighbour, some 2, and p4 had 0 direct Neighbours)
-somebody told me that Dome V4 is the correct version because an update was made to fix amount of kills for elite cata for P2. The version currently in the map pack is V3 if i understood correctly. Havent checked this myself, i AM Just the Messenger on this one
-the positions in zotten seem unfair for 3v3 (some players have 1 direct Neighbour, some 2, and p4 had 0 direct Neighbours)
Fixed.
Something I found regarding BYO CB.
Resource tribute triggers are seemingly bugged. By the looks of things they give 10k of each resource after 10 minutes just once. However, the system is set up in a way that they would keep giving the resources as long as the game lasts with the interval of 10 minutes. My questions: Is it infact so that players have been playing with limited resources and eventually run out? If yes, should the tribute system be fixed to match initial intent or left as it is?
Original description - "Notice: If your villagers are killed in the first 10 minutes - you will be granted new villagers and the hit points of your original remaining villagers will increase by 100." This does not seem to be the case. My question: Is there an interest to implement it? If no, this text will removed.
in CBA hero you can raze from your base with treb if you place it very well from p1 to p2 and viceversa (i haven't tested in others spots) for fix it just need to add one more range of tile to the trigger which deletes the treb
BYO was a bit of a mess when I took it and added it to random ladder. Over the years I've changed little bits, and it was also made symmetrical by a nice helper.
It till possibly needs tweaks, I toyed with the following idea in the past.
Tributes are dependent on having a substantial population on the main map. If a player is hemmed into base they are more or less out of the game, this would allow the offensive player to keep attacking while the defender will eventually run out. I'd still keep the 10 min tributes until like 30 mins.
in CBA hero you can raze from your base with treb if you place it very well from p1 to p2 and viceversa (i haven't tested in others spots) for fix it just need to add one more range of tile to the trigger which deletes the treb
Is the GOS able to reach the Castles or the Towers or did you perhaps mean buildable stuff?
-somebody told me that Dome V4 is the correct version because an update was made to fix amount of kills for elite cata for P2. The version currently in the map pack is V3 if i understood correctly. Havent checked this myself, i AM Just the Messenger on this one
We indeed have our hands on =V= Dome Blood - Hero v4.scx, no clue about what was fixed though.
Düzenlendi22/02/2020 - 14:01 tarafından [Eot_]Eddy1
Is there any chance to add a gather point to Archers Blood so units don't automatically go infront of gate even though you keep clicking them not to go there.
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Is there any chance to add a gather point to Archers Blood so units don't automatically go infront of gate even though you keep clicking them not to go there.
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Sounds like a gameplay change, not sure if a change like that is approved. Also, would have to steal those triggers and pretty sure the scenario would be only 1.5 compatible then too.
Seems like alot of work tbh and even after it was changed would still require more work to try and get it approved. Its a novel idea but not sure its needed atm if im honest
I forgot, not sure about putting the 2v2 map in the pack, not right now anyway. The teams that want it are going to have to clarify if it will be 3v3 or 4v4 before the rounds start.
in CBA hero you can raze from your base with treb if you place it very well from p1 to p2 and viceversa (i haven't tested in others spots) for fix it just need to add one more range of tile to the trigger which deletes the treb
NB! If there has been an edit, then I urge you to test it, to ensure a fair and/or bugfree scenario.
Apologies ahead for the manual labour and the potential overwriting process.
[You must login to view link]
Changelog from v2:
v4 -> Player positions changed: P1, P3, P5, P7 are one side, P2, P4, P6, P8 the other side.
v3 -> Symmetrical base alignment for previous TIW.
[You must login to view link]
Changelog from v1:
v2 -> Swapped P5 and P7
for symmetrical player positions (cross-spots in 3v3 135 vs 246 setting)and P6 for symmetrical player positions that works for 12121212 Random decider (side vs side). Villagers spawn on the twentieth second mark. Added two layers of Hay Stacks around Ice so players cannot wander off or hide.[You must login to view link]
Changelog from v5:
TIW -> Disabled the option to pick 21 point game.
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Changelog from Random:
TIW -> Players have fixed starting positions: P1 Greece, P2 Spain, P3 Italy, P4 England, P5 Africa, P6 France, P7 Ireland, P8 Norway. Allows an easy split of 12121212. P5 and P6 now get a Male Villager for reproduction and polygamy.
-the positions in zotten seem unfair for 3v3 (some players have 1 direct Neighbour, some 2, and p4 had 0 direct Neighbours)
-somebody told me that Dome V4 is the correct version because an update was made to fix amount of kills for elite cata for P2. The version currently in the map pack is V3 if i understood correctly. Havent checked this myself, i AM Just the Messenger on this one
Fixed.
Something I found regarding BYO CB.
BYO was a bit of a mess when I took it and added it to random ladder. Over the years I've changed little bits, and it was also made symmetrical by a nice helper.
It till possibly needs tweaks, I toyed with the following idea in the past.
Tributes are dependent on having a substantial population on the main map. If a player is hemmed into base they are more or less out of the game, this would allow the offensive player to keep attacking while the defender will eventually run out. I'd still keep the 10 min tributes until like 30 mins.
The towers if you target it manually
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Sounds like a gameplay change, not sure if a change like that is approved. Also, would have to steal those triggers and pretty sure the scenario would be only 1.5 compatible then too.
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Can you test it amigo?
NP amigo, no rush.