1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:








AoKTS updates (73 users)

Word Association (64 users)

CBA PathBlood 1.8.2 (40 users)

1.6 reward campaing (33 users)

New CBA Hero now supports HD / D... (27 users)

TIW 2020 Map votes (17 users)

Public Beta - New Voobly Client ... (17 users)
Most active threads in past week:








Impossible to play - voobly keep... (7 posts)

1.6 georgians not able to upgrad... (5 posts)

XQ NO ME PUEDO UNIR A NINGUNA SALA (4 posts)

1.6 recording ends before game ends (3 posts)

1.6 full random default (3 posts)

WE CAN'T CHAT IN PRIVATE ON VOOBLY (2 posts)

problem with spec mode (2 posts)
NB! If there has been an edit, then I urge you to test it, to ensure a fair and/or bugfree scenario.
Apologies ahead for the manual labour and the potential overwriting process.
[You must login to view link]
Changelog from v2:
v4 -> Player positions changed: P1, P3, P5, P7 are one side, P2, P4, P6, P8 the other side.
v3 -> Symmetrical base alignment for previous TIW.
[You must login to view link]
Changelog from v1:
v2 -> Swapped P5 and P7
for symmetrical player positions (cross-spots in 3v3 135 vs 246 setting)and P6 for symmetrical player positions that works for 12121212 Random decider (side vs side). Villagers spawn on the twentieth second mark. Added two layers of Hay Stacks around Ice so players cannot wander off or hide.[You must login to view link]
Changelog from v5:
TIW -> Disabled the option to pick 21 point game.
[You must login to view link]
Changelog from Random:
TIW -> Players have fixed starting positions: P1 Greece, P2 Spain, P3 Italy, P4 England, P5 Africa, P6 France, P7 Ireland, P8 Norway. Allows an easy split of 12121212. P5 and P6 now get a Male Villager for reproduction and polygamy.
-the positions in zotten seem unfair for 3v3 (some players have 1 direct Neighbour, some 2, and p4 had 0 direct Neighbours)
-somebody told me that Dome V4 is the correct version because an update was made to fix amount of kills for elite cata for P2. The version currently in the map pack is V3 if i understood correctly. Havent checked this myself, i AM Just the Messenger on this one
Fixed.
Something I found regarding BYO CB.
BYO was a bit of a mess when I took it and added it to random ladder. Over the years I've changed little bits, and it was also made symmetrical by a nice helper.
It till possibly needs tweaks, I toyed with the following idea in the past.
Tributes are dependent on having a substantial population on the main map. If a player is hemmed into base they are more or less out of the game, this would allow the offensive player to keep attacking while the defender will eventually run out. I'd still keep the 10 min tributes until like 30 mins.
The towers if you target it manually
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Maybe something like in CBA Path Blood, where you click idle villager key and point the flag where you want to, so your spawned units will go there.
Sounds like a gameplay change, not sure if a change like that is approved. Also, would have to steal those triggers and pretty sure the scenario would be only 1.5 compatible then too.
[You must login to view link]
Can you test it amigo?
NP amigo, no rush.