Community Forums > Voobly General > Tournament Archive > Herofest 1v1 Tournament

Herofest 1v1 Tournament

 IYI4uI2oxX_


Joined:  8 de mayo de 2008
Posts: 15
Escrito 11 de diciembre de 2010 - 16:52 p.�m.
the discussion back to the campsite stupid, I think to remove it, we have to remove the 2 villagers, he?. If camping is their fault, but the game would no longer have its core feature. Camping is part of the game, Archy, bowjr, andreas, etc, all have used it when I was with my smurf accounts I have attacked, and conclusion, method is a valid defense. both eliminated, I like this if there is no winner in 1 hour and 30 minutes. so who wants to attack within 1 hour, and will award. Finally removed but with honor, as the game at end of combat.
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 VanPersie_


Joined:  9 de mayo de 2008
Posts: 411
Escrito 11 de diciembre de 2010 - 17:28 p.�m.
I Agree to the terms
[Gx]VanPersie_
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 [I3acI]_Army1_


Joined:  2 de julio de 2007
Posts: 3332
Escrito 11 de diciembre de 2010 - 17:45 p.�m.
no it wasnt, it was mine after what happened in Is_ vs Box.
i told u to add it. just didnt mention which terms should it have. 8)

It was G's idea 100% cause i was speaking to G as i made the tourney and he said about the camping idea. G was the first person to know about the tourney as i was talking to him on msn when i made it.

Anyway we havent fully decided which route to take but rest assured it will be decided soon.
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 [I3acI]_Army1_


Joined:  2 de julio de 2007
Posts: 3332
Editado 11 de diciembre de 2010 - 21:07 p.�m. por [I3acI]_Army1_
Ok people we have finally decided on camping rules

The Game time will be increased to 2 hours game time firstly. If the game still hasnt ended with 2 hours game time then both players will go out and the person in the next round will get a bye. In the semi finals, the 3rd/4th place play offs and the final there will be no time limit as we need to get definate winners in those rounds. In addition we will be using the edited map so that heroes come faster for kills so that games finish quicker. Mauro it is the exact same game theres no need for extra training all, it just means you get certain units faster because you dont need as many kills and as a result the game ends faster. Thanks for all the input guys :)

Keep the Sign ups coming :)
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 Archyz


Joined:  20 de agosto de 2009
Posts: 850
Escrito 11 de diciembre de 2010 - 21:59 p.�m.
KK, if I'm losing I'll just camp until 2 hours so they don't advance either.

Try again army.
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 VeNoM1


Joined:  25 de noviembre de 2008
Posts: 129
Escrito 11 de diciembre de 2010 - 22:41 p.�m.
Why does the civ have to be Turks? Hun wars would finish faster and be much more fun...
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 [I3acI]_Army1_


Joined:  2 de julio de 2007
Posts: 3332
Escrito 11 de diciembre de 2010 - 22:42 p.�m.
Its the best solution i think mate and lets be honest how many game will be that long? Come the final stages there will be no time limit to get definate winners. If your good enough and are so far ahead to force the other person to camp u should still be able to win within 2 hours. Lets face it u should easily make the latter stages anyway depending on how the draw goes and theres no time limit there. Would you be happier if we had a definate winner each round with games being played till a final outcome?
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 Archyz


Joined:  20 de agosto de 2009
Posts: 850
Editado 11 de diciembre de 2010 - 22:49 p.�m. por Archyz
Not going to waste my time on this tournament just to meet some crybaby during it like maurox who will camp when they lose so I get kicked out.
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 [I3acI]_Army1_


Joined:  2 de julio de 2007
Posts: 3332
Escrito 11 de diciembre de 2010 - 23:01 p.�m.
If there was no time limit on games would u play?
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 Archyz


Joined:  20 de agosto de 2009
Posts: 850
Editado 12 de diciembre de 2010 - 00:15 a.�m. por Archyz
There is the reason I never hosted a hero fest tournament, was because of this issue. No matter what you do, there isn't a win situation.
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 P1be


Joined:  15 de junio de 2008
Posts: 88
Escrito 12 de diciembre de 2010 - 03:11 a.�m.
I Agree to the terms
[ImPacT]P1be
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 [lHluEClH]CarL0z


Joined:  29 de junio de 2007
Posts: 85
Escrito 12 de diciembre de 2010 - 03:28 a.�m.
I agree!
_LC_CarL0z
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 Archyz


Joined:  20 de agosto de 2009
Posts: 850
Escrito 12 de diciembre de 2010 - 03:30 a.�m.
Master_G wrote:
I didn't agree to kicking them out, lol. I am going to change the map again.

If by 2 hrs no one has Godz, then it will activate them without the kill requirement.

Kk, so if I'm losing I'm going to camp 2 hours to get trebs and get even.
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 [ViCiouS]EyeZz_


Joined:  19 de septiembre de 2010
Posts: 5405
Escrito 12 de diciembre de 2010 - 10:26 a.�m.
I thought the player who is closer over a "leaf line" on the inside (the black wall) would hold the biggest advantage as it's the closest path to the enemy castle?

If camping is such an issue, just do Huns war.
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 CaptainObv1ous


Joined:  17 de octubre de 2010
Posts: 55
Escrito 12 de diciembre de 2010 - 11:04 a.�m.
Really just do the leaves thing after 1:30
Solves all problems imo. You can't stop spawning or you'll loose ground.
If the other guy is further ahead at khans you can't sit it out massing khans but you have to take initiative.
I think if you can push the other guy on his half you proove you're the better hf player since hf is about pushing and not about camping.


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