Mod Idea

 StoneIsland


Group: Standard Membership
Join Date: 27 June 2018
Posts:5
Edited 18 August 2018 - 3:16 pm by StoneIsland
Hello.
I'm not a coder so I don't know if this is actually possible to do. But still I share the idea here so that maybe someone could try to make a mod like this.

The idea is pretty simple. Let's say it's a 4v4 match with 200 pop limit. And lets say a player drop while playing. The idea of this mod is to give the 200 pop limit wasted by the dropped player to his neighbour teammate (so the new pop limit for his neighbour will be 400 while all the other players will have a pop limit of 200 ) so that the match can still be fair play.
Of course the pop switch won't happen if the player resign or got defeated, but only if the player drop.

What do you think?
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 +[email protected]


Group: VCom Lead
Join Date: 25 May 2011
Posts:2611
Posted 18 August 2018 - 4:47 pm
hi StoneIsland,
Of course the pop switch won't happen if the player resign or got defeated, but only if the player drop.
Even with triggers in scenario this would be the major problem as it cannot be detected how the player got crossed out. Rest of the idea may could work, but only in scenarios, not in rm.
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 Extzy


Group: Standard Membership
Join Date: 18 June 2010
Posts:3
Posted 5 November 2018 - 1:39 pm
hi StoneIsland,


Even with triggers in scenario this would be the major problem as it cannot be detected how the player got crossed out. Rest of the idea may could work, but only in scenarios, not in rm.


well thats not true, that could be worked out to detect if the played disconnected or killed
with about 20 triggers per player and actually pretty easy to do, but about the scripting the process im not sure
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 +[email protected]


Group: VCom Lead
Join Date: 25 May 2011
Posts:2611
Edited 6 November 2018 - 9:46 pm by +[email protected]
You can detect by some mixed formula, if he lost or resign/dropped, but you can't really make any difference if the player dropped, or he left the game by himself. If I'm wrong, I'm curious about your method for this :)


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