Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Idea
[1]
Displaying 1 - 5 out of 5 posts
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests
0 members, 2 guests
What's popular right now:
CBA PathBlood 1.8.0 (57 users)
AoKTS updates (55 users)
Word Association (52 users)
1.6 reward campaing (51 users)
TIW 2020 Map votes (24 users)
New Voobly Client 2.7 (18 users)
New CS EVENT (14 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (58 posts)
🌟 Let's Restart Custom Scenar... (30 posts)
AOM Error "Unsupported Grap... (7 posts)
Voobly Rouge Spear on Mac (3 posts)
Hero Tourney Match Schedules (3 posts)
Mod 'v1.6 Game Data' version doe... (3 posts)
When can we get AI in voobly pro... (2 posts)
I'm not a coder so I don't know if this is actually possible to do. But still I share the idea here so that maybe someone could try to make a mod like this.
The idea is pretty simple. Let's say it's a 4v4 match with 200 pop limit. And lets say a player drop while playing. The idea of this mod is to give the 200 pop limit wasted by the dropped player to his neighbour teammate (so the new pop limit for his neighbour will be 400 while all the other players will have a pop limit of 200 ) so that the match can still be fair play.
Of course the pop switch won't happen if the player resign or got defeated, but only if the player drop.
What do you think?
Even with triggers in scenario this would be the major problem as it cannot be detected how the player got crossed out. Rest of the idea may could work, but only in scenarios, not in rm.
well thats not true, that could be worked out to detect if the played disconnected or killed
with about 20 triggers per player and actually pretty easy to do, but about the scripting the process im not sure