Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Trigger condition possibility
Trigger condition possibilitySubscribe
| |||
Posted 4 December 2016 - 8:22 am Is it possible to make a trigger that conditions deleting new buildings? | |||
| Link | Reply | Quote | |||
| |||
Posted 4 December 2016 - 11:47 am If that's the first building by the player yes, but if building a new, then can avoid the trigger. I assume you want some kind of anti-delete triggers, but those are really complex to make even with preplaced objects. | |||
| Link | Reply | Quote | |||
| |||
Posted 4 December 2016 - 11:52 am [sds]Gallas wrote:
I assume you want some kind of anti-delete triggers
| |||
| Link | Reply | Quote | |||
[1]
Displaying 1 - 3 out of 3 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:








AoKTS updates (91 users)

New CBA Hero now supports HD / D... (90 users)

TDII (32 users)

BF EB - Round 3 [Final] (28 users)

TIW 2020 Map votes (26 users)

Photos of Voobly Players (23 users)

Wars of Liberty (AoE3 Mod) – N... (20 users)


