Behavior of Personality 'None' 1.0c vs 1.4

 [sds]Gesichtsvollzug


Joined:  6 July 2013
Posts: 3
Posted 11 July 2015 - 7:37 pm
Hey all,

in v1.0c, setting the personality of an AI player to 'none' would make its military units walk around the map in some random fashion.

Apparently, this has changed in v1.4: AI players in custom maps with personality set to 'none' don't move their units (unless attacked). Is there an easy way to make the AI in 1.4 behave like the 'none'-version from 1.0c?

Thanks in avance for any help!
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 ['RB']nhoobish


Joined:  8 August 2010
Posts: 3314
Posted 12 July 2015 - 9:14 am
If I recall correctly, it might change when changing the scenario difficulty. You can try fiddling around with many things, but safest bet is just to use AI files.
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 23RaidingParty


Joined:  27 May 2008
Posts: 2265
Posted 12 July 2015 - 11:37 am
there are AIs for immobile units that u might find useful
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