Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Behavior of Personality 'None' 1.0c vs 1.4
[1]
Displaying 1 - 3 out of 3 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:








AoKTS updates (50 users)

Word Association (41 users)

New CBA Hero now supports HD / D... (26 users)

1.6 reward campaing (19 users)

[Dy] vs xCs Clan War 2019 (17 users)

CBA PathBlood 1.8.2 (17 users)

TIW 2020 Map votes (17 users)
Most active threads in past week:







THis record just pauses and im u... (5 posts)

Nobody can play 1.6 anymore. (4 posts)

1.6 out of sync without player d... (4 posts)

Elite skins for 1.6 (3 posts)

a problem in download (2 posts)

Could not find game installation... (2 posts)
in v1.0c, setting the personality of an AI player to 'none' would make its military units walk around the map in some random fashion.
Apparently, this has changed in v1.4: AI players in custom maps with personality set to 'none' don't move their units (unless attacked). Is there an easy way to make the AI in 1.4 behave like the 'none'-version from 1.0c?
Thanks in avance for any help!
[You must login to view link]
[You must login to view link]