Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Spider Blood v7 / Germs Blood 2
[1]
Displaying 1 - 11 out of 11 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
Dân số hiện tại:
Word Association (73 Người chơi)
CBA PathBlood 1.8.0 (21 Người chơi)
New Voobly Client 2.7 (20 Người chơi)
Photos of Voobly Players (20 Người chơi)
Top 5 players of all time (R6) (19 Người chơi)
AoKTS updates (15 Người chơi)
TIW 2020 Map votes (15 Người chơi)
Chủ đề tích cực nhất tuần qua:
Torneo 1v1 HUMAITA / HUMAITA 1... (40 Bài viết)
🌟 Let's Restart Custom Scenar... (24 Bài viết)
If there is chance to advertise ... (7 Bài viết)
AOM Error "Unsupported Grap... (6 Bài viết)
Voobly Rouge Spear on Mac (3 Bài viết)
Hero Tourney Match Schedules (3 Bài viết)
Mod 'v1.6 Game Data' version doe... (3 Bài viết)
Germs 2 is a fresh set of triggers using the same map.
I took out what I consider useless units and changed the kill progression.
I changed the hero to Nevski to make it stronger.
The map is finished more or less but I have not added defeat/resign/razes and some other small stuff.
Addition: I made a new germs file because I went through the triggers for the old map and fixed them yet they bugged out afterward. I had the same problems with the old spider map except that crashed when i tried to fix triggers. The same problems did not arise for new files.
I'd be happy to test it with you Barry
This ver is a full remake and its easier for me to have it detect a 1v1 instead of making a seperate 1v1 map.
selecting units and deleting other was part of the start.
Maybe, but its a fair bit of triggering work and I'm not doing it for useless units lol.
Seconded
Disagreed! Always been part of the map, shouldnt be removed.