Spider Blood v7 / Germs Blood 2

 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Editado 9 de enero de 2015 - 13:34 p.�m. por Barsta
Both maps need some testing.

Germs 2 is a fresh set of triggers using the same map.
I took out what I consider useless units and changed the kill progression.
I changed the hero to Nevski to make it stronger.

The map is finished more or less but I have not added defeat/resign/razes and some other small stuff.

Addition: I made a new germs file because I went through the triggers for the old map and fixed them yet they bugged out afterward. I had the same problems with the old spider map except that crashed when i tried to fix triggers. The same problems did not arise for new files.
Adjuntos:
=V= Spider Blood v7 test.scx (tamaño: 22.58 KB)
Germs Blood 2test2.scx (tamaño: 13 KB)
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 [ViCiouS]Sneak_


Joined:  15 de septiembre de 2008
Posts: 1022
Escrito 7 de enero de 2015 - 13:29 p.�m.
There is already a 1v1 spider blood map from years ago?
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 [Eot_]Marvel__


Joined:  17 de febrero de 2012
Posts: 6631
Escrito 7 de enero de 2015 - 13:59 p.�m.
There is already a 1v1 spider blood map from years ago?
It's bugged though.

I'd be happy to test it with you Barry ;)
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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Editado 7 de enero de 2015 - 14:19 p.�m. por Barsta
The 1v1 map has elite sams which is something a lot of people hate lol

This ver is a full remake and its easier for me to have it detect a 1v1 instead of making a seperate 1v1 map.
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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 7 de enero de 2015 - 14:18 p.�m.
I'm half finished on my germs remake too.
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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 7 de enero de 2015 - 15:03 p.�m.
Justin wrote:
i think you should put the unit selection back.
selecting units and deleting other was part of the start.

Maybe, but its a fair bit of triggering work and I'm not doing it for useless units lol.
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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 9 de enero de 2015 - 01:33 a.�m.
Slow spawn fixed.
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 [Eot_]RedRuM__


Joined:  11 de enero de 2011
Posts: 1820
Editado 13 de febrero de 2015 - 16:45 p.�m. por [Eot_]RedRuM__
Dont mess with Germs. The map was fine as it was. With Spider, could change the bombard timing so it becomes anti camp. At the moment it is very easy to camp in Spider, aided by the bombard tower(if you really want to).
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 [ TAoE ]HaiKu_


Joined:  28 de diciembre de 2014
Posts: 52
Editado 13 de febrero de 2015 - 20:15 p.�m. por [ TAoE ]HaiKu_
Dont mess with Germs. The map was fine as it was.

Seconded
With Spider, could change the bombard timing so it becomes anti camp. At the moment it is very easy to camp in Spider, aided by the bombard tower(if you really want to).

Disagreed! Always been part of the map, shouldnt be removed.
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 [ViCiouS]EyeZz_


Joined:  19 de septiembre de 2010
Posts: 5405
Escrito 13 de febrero de 2015 - 22:48 p.�m.
BBT camp in Spider is the main reason I do not play it. Most of the time it can't be helped.
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 [ViCiouS]Psilo


Joined:  29 de agosto de 2013
Posts: 52
Escrito 22 de febrero de 2015 - 21:44 p.�m.
original germs is fine. I don't like the new one. we really should have a group consensus before making drstic changes to maps that have been around for so many years.


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