A New CBA Hero

 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 28 de junio de 2014 - 11:16 a.�m.
CBA should go back to its Blood origins. After all the name is Castle Blood Auto.

My proposals.
1) Option to send Death Rays to other players.
2) Atleast one time or rebuyable panic.
3) Middle Bonus. (Optional)

Could try all these features out in the new map, if it gets made.

Yea all good ideas. We can design the new map in the thread and someone might make it eventually lol.
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 Blake


Joined:  29 de marzo de 2011
Posts: 6977
Escrito 28 de junio de 2014 - 12:59 p.�m.
[Eot_]DJ wrote:
I'd remove all techs and let the rest as it is.

There are already maps with this feature, old ones.

@Barry im curious to see how you gonna balance this one ;3angel
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 [Eot_]Viriathus


Joined:  21 de noviembre de 2011
Posts: 1014
Escrito 28 de junio de 2014 - 14:08 p.�m.
persia with william wallace is one of the best things ive read in voobly for a while..
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 SoyYo


Joined:  13 de diciembre de 2012
Posts: 1335
Escrito 28 de junio de 2014 - 19:30 p.�m.
Is there any way to make the game read the different combinations of civs in a team game to balance them?
For example:
-Team 1: sarra, pers, teut and viking
-Team 2: celts, jap, mongols and franks

Team one clearly outcivs them, therefore heroes or upgrades require more kills for them: team one 300 kills for archers and team 2 needs 150.
I dont know if you get the idea, though it has million combinations which are, maybe, impossible to do manually modifying the scenario.
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 [Tao']Fengge_Tao


Joined:  4 de mayo de 2014
Posts: 150
Escrito 28 de junio de 2014 - 19:50 p.�m.
Just leave it how it is -___-
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 [sds]Gallas


Joined:  25 de mayo de 2011
Posts: 2751
Editado 28 de junio de 2014 - 22:47 p.�m. por [sds]Gallas
SoyYo wrote:
Is there any way to make the game read the different combinations of civs in a team game to balance them?
For example:
-Team 1: sarra, pers, teut and viking
-Team 2: celts, jap, mongols and franks

Team one clearly outcivs them, therefore heroes or upgrades require more kills for them: team one 300 kills for archers and team 2 needs 150.
I dont know if you get the idea, though it has million combinations which are, maybe, impossible to do manually modifying the scenario.

I would write a whole new map from scratch than trigger this down. Maybe the guy who made dinamo cba could make it.

Back to Barry's starting idea, with proper modding it could be possible make a civ based balanced hero leveling new cba hero with blackjacks and ****s.

PS: I want scorpion hero with trebuchet range, fireship attack speed, saboteur blast and wall hp/armor without minimum range and armor weakness. Graphics would be a simple sheep.

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 [BH_]lnIghTzl


Joined:  9 de junio de 2010
Posts: 9156
Escrito 28 de junio de 2014 - 23:31 p.�m.
lol gallas you are a funny man :P
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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 29 de junio de 2014 - 03:33 a.�m.
Quote:
Back to Barry's starting idea, with proper modding it could be possible make a civ based balanced hero leveling


lol why would you need modding to detect the civ, it already detects the civ in CBA Hero. Its a whole loada triggers and I wouldn't touch the current map. I hate adding on to old maps.
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 [Tao']Fengge_Tao


Joined:  4 de mayo de 2014
Posts: 150
Escrito 29 de junio de 2014 - 07:24 a.�m.
This is why its random civ 4v4 example. You risk what civ you get. If you want to make all fair , celt archer 100 kill and sarra 300 , might aswell just let it be all 8 players the same civ. ;nonono
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 [sds]Gallas


Joined:  25 de mayo de 2011
Posts: 2751
Escrito 29 de junio de 2014 - 08:59 a.�m.
Barsta wrote:
lol why would you need modding to detect the civ, it already detects the civ in CBA Hero. Its a whole loada triggers and I wouldn't touch the current map. I hate adding on to old maps.

It's not for detect civ, it would be for civ based heroes, because normal heroes are not civ based (except few) and all are very different from each other (give gengis to mongol and Attila to huns and see what happens).

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 Barsta


Joined:  31 de julio de 2011
Posts: 2719
Escrito 29 de junio de 2014 - 09:03 a.�m.
It's not for detect civ, it would be for civ based heroes, because normal heroes are not civ based (except few) and all are very different from each other (give gengis to mongol and Attila to huns and see what happens).


Ahhhh I understand. When I said civ specific I just meant infantry/cavalry/ranged etc..
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 Greeedy


Joined:  13 de febrero de 2014
Posts: 222
Escrito 19 de julio de 2014 - 17:35 p.�m.
...............
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 Masoud


Joined:  3 de agosto de 2014
Posts: 2
Escrito 7 de septiembre de 2014 - 05:30 a.�m.
hey ... why we cant choose our hero.....i mean after releasing new ones...sometimes charles is better than gk ..i mean for rams....
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 Masoud


Joined:  3 de agosto de 2014
Posts: 2
Escrito 7 de septiembre de 2014 - 05:33 a.�m.
make an option to choose which hero to be created
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 2 de diciembre de 2014 - 01:17 a.�m.
Trenchy says he is working on an update for cba hero.

he says he is doing a complete overhaul of the triggers for increased gameplay.


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