=V= Gwarz AC v1.scx - Coming Soon

 Coat_of_Arms


Joined:  29 November 2012
Posts: 6806
Posted27 February 2014 - 9:00 pm
Barsta wrote:
I was thinking a looong looong time in.

I prefer charlies idea of building rams from siege workshop and I think I'll just go for that.
And martels?
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 CrunchyNapkin


Joined:  24 February 2014
Posts: 496
Posted27 February 2014 - 9:36 pm
charlie idea is best by far as it adds a new fresh risk and strategy into the map
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 Barsta


Joined:  31 July 2011
Posts: 2719
Posted27 February 2014 - 9:50 pm
Alright I finalised my changes. I don't think I've changed anything major.

The walls issue was only really valid in the case of persians in random/mirror since walling them in was the only option. With the change to populations, persians are still pretty powerful but require a lot of investment for not as much gain as they one got.

Is everyone satisfied that these changes are beneficial and not going to drastically change the gameplay of the map?
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 Barsta


Joined:  31 July 2011
Posts: 2719
Posted27 February 2014 - 10:41 pm
I'm holding off on the ram change on the basis that it needs more consideration.
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 Carnage


Joined:  31 May 2013
Posts: 251
Posted28 February 2014 - 1:54 am
hi masta
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 [7th]Like_Gg___


Joined:  4 March 2009
Posts: 1278
Posted28 February 2014 - 4:43 pm
Upload the map please. I dont know why remove architecture/masonry
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 CrunchyNapkin


Joined:  24 February 2014
Posts: 496
Posted28 February 2014 - 5:10 pm
it will stop the xcel noob campers!
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 Coat_of_Arms


Joined:  29 November 2012
Posts: 6806
Posted28 February 2014 - 5:17 pm
The best idea that came me is that we use a Smosh element in Gwarz: raying/bombing someone's base. But will it be available to everyone, at regular time intervals (and how much?), or just if someone camps (and how to detect if someone camps?). And will it also affect buildings?
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 Barsta


Joined:  31 July 2011
Posts: 2719
Posted28 February 2014 - 7:18 pm
Upload the map please. I dont know why remove architecture/masonry

I didn't.
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 _LC_Mau5_RTK


Joined:  22 September 2009
Posts: 3635
Posted2 March 2014 - 1:16 am
Waiiit...what? why were some of these disgraceful upgrades added?
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 Carnage


Joined:  31 May 2013
Posts: 251
Posted2 March 2014 - 11:55 am
SOMEONE CAMPED TOO MUCH
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 Barsta


Joined:  31 July 2011
Posts: 2719
編集済み2 March 2014 - 2:27 pm by Barsta
Waiiit...what? why were some of these disgraceful upgrades added?

One change actually affects gwarz as played by experts. Trust a totally inactive player to complain.


Moving on... there needs to be a solution to stalemate games. Any suggestions?


Wanna go smosh route and have you die for 5k kills ;P
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 CrunchyNapkin


Joined:  24 February 2014
Posts: 496
Posted2 March 2014 - 2:35 pm
you get the best unit at 5k kills!
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 UB_ChuNN4


Joined:  11 February 2014
Posts: 5
Posted2 March 2014 - 2:57 pm
RMV chimistry Research
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 Barsta


Joined:  31 July 2011
Posts: 2719
Posted5 March 2014 - 4:06 pm
I said buggerit and renamed it and will release it alongside the regular version and see if people like it.


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