Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
12 User(s) are reading this topic (in the past 30 minutes)
0 members, 12 guests
0 members, 12 guests
What's popular right now:








Word Association (65 users)

AoKTS updates (43 users)

CBA PathBlood 1.8.2 (22 users)

TIW 2020 Map votes (20 users)

1.6 reward campaing (20 users)

CBA HERO v18 (17 users)

Public Beta - New Voobly Client ... (16 users)
Most active threads in past week:








THis record just pauses and im u... (5 posts)

Unable to spec 1.6 game data games (4 posts)

a problem in download (4 posts)

Nobody can play 1.6 anymore. (4 posts)

1.6 out of sync without player d... (4 posts)

Elite skins for 1.6 (3 posts)

Strange bug (2 posts)
Only repair tha maps that u like
ya orange gets 5k stone p7 gets 0 on level 24 bonus.
map v9 : [You must login to view link]
i remember u saying that different towers o well vs different units.....[armor, high hp...etc]...how can we know wat towers o well vs different units..i was thinking perhaps u can put some kin of tooltip 4 the gaia towers in tthe middle... thx
Map: [You must login to view link]
V21 Changes:
in 5 matches game went out of sync when the new hero trade units were relased!!
Map: [You must login to view link]
V23 Changes:
wops now that sucks
with just 60 trade units and with full upped hero i got +80 towers AP without get slinged and it was much before than last waves
i really think that new trade hero should be underpowered somehow, or game would just look as v10 version where all u needed to end game was to get the big trade hero
the idea of new bushes wasnt bad but actually when you have enough forage speed to catch them there is no need anymore to
maybe it would be much better to have bushes that gives speed to wood/gold/stone +1000resources(1000food)
+10%speed(1500food)
+20%speed(2500food)
+30%speed(4500food)