TDI

 Rambit


Join Date: 24 June 2007
Posts:3609
Edited 13 August 2011 - 10:23 am by Rambit
Stop the enemy units from reaching the end by killing them before they get there with towers.

Game Play:
Similar to other TD's the game is about ballancing economic growth with building and upgrading towers. One major difference with game play is the enemy will increase in speed and armor aswell as HP. Also, there is no store as everything has been merged into the game itself with things like attack boosts for towers becoming technologies you can research by clicking the tower itself, and price changes to make things like creating villagers ballanced with the game.

Data Changes:
  • Resource piles (gold mine etc) are unlimited and never run out.
  • Trade Carts and Trade Cogs are incredibly small so they do not collide with each other.
  • Villager speed is significantly increased so they can get around the map quicker.
  • Villagers can no longer walk on ice while the enemy units can only walk on ice.
  • 3 new towers are buildable aswell as the accursed tower being made buildable.
  • New technologies for each tower which improve attack, range and attack speed.
  • Villager technologies such as treadmill crane etc have been moved to the town center, aswell as new ones made for each age.
  • Prices of houses, villagers and ages have been modified to ballance the game.

Etra Info:
When playing this make sure you select the difficulty before the game starts, what ever the game settings are set as will affect how hard it is.

I have finished testing but please report bugs here if any others are found.

Download:
Mod: [You must login to view link]
Original Map: [You must login to view link]
Solo Map: [You must login to view link]

Screenshots:



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 Cobra_8


Join Date: 26 July 2008
Posts:16
Edited 16 February 2011 - 10:02 am by Cobra_8
Hello, I tried your map with a friend, but after 10 mins, the units spawning were actually trees that explode at the spawn. It's quite strange.
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 Rambit


Join Date: 24 June 2007
Posts:3609
Edited 11 June 2011 - 2:36 am by Rambit
Update - Civ bonuses:
  • aztecs: instant build trade carts/cogs and villagers
  • britons: +5 tower attack
  • byzantines: 50% off all ages
  • celts: +25% wood chopping
  • chinese: cheaper tech
  • franks: free banking
  • goths: 100 max pop
  • huns: +20 pop free
  • japanese: +20% attack speed
  • koreans: +25% stone mining, +1 Range at Castle age, +1 at Imperial
  • mayans: villies cost 400
  • mongols: +25% foraging
  • persians: gun towers 50% cheaper
  • saracens: free trading
  • spanish: +33% Trade Profit as Team Bonus + faster builders
  • teutons: houses cost 400
  • turks: +25% gold mining
  • vikings: Trade cogs cost 125 Wood instead of 200
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 Archyz


Join Date: 20 August 2009
Posts:850
Posted 10 June 2011 - 12:11 pm
This game isn't fun without my nat bug drop.
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 [ViCiouS]Marauder


Join Date: 19 December 2009
Posts:4070
Posted 10 June 2011 - 2:44 pm
did you change anything or just re-release this?

me and barbie beat this about 20 times lol
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 _Galahad


Join Date: 19 July 2007
Posts:2555
Posted 10 June 2011 - 5:47 pm
esta bueno capullos lastima que no pude jugar cuando lo lanzaron...no sabia lo de los mods...y pos esta asi como desertico los games....veamos cuando lo lanzan de nuevo....lastima no sea rankeado
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 Rambit


Join Date: 24 June 2007
Posts:3609
Posted 11 June 2011 - 1:05 am
Quote:
did you change anything or just re-release this?

me and barbie beat this about 20 times lol
on the hardest setting? We took a week to beat it on medium lol.

But yes, added civ bonuses and fixed it so TC isn't cheaper than a house.
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 Rambit


Join Date: 24 June 2007
Posts:3609
Edited 11 June 2011 - 2:36 am by Rambit
Updated again, bug fix.

EDIT:
Updated again, changed some team bonuses to regular.
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 [ViCiouS]Marauder


Join Date: 19 December 2009
Posts:4070
Posted 11 June 2011 - 5:52 am
We mostly played hard but i think we beat hardest a few times if i recall
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 Rambit


Join Date: 24 June 2007
Posts:3609
Posted 7 August 2011 - 9:30 am
New version: [You must login to view link]

Changes:
  • Goth civ bonus fixed - no longer get cheap houses
  • Gun Tower accuracy fixed
  • Gun Tower modified - now has 15 attack and standard attack speed
  • Added civ bonuses to tech tree - you can view them before game starts on the tech tree
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 Rambit


Join Date: 24 June 2007
Posts:3609
Posted 13 August 2011 - 10:31 am
New Version: [You must login to view link]
New Map: [You must login to view link]

Changes:
  • Gun Towers take longer to build
  • Fire Towers have +1 attack and +1 range
  • Mosque edited for Solo version
  • New enemy techs for Solo version

Solo version is untested so is likely to be buggy, if you get a chance to try it please report any bugs here. No major changes to original map other than the obvious of no longer being a team game. You now have a building which gets damaged when units get past, you can repair it with as many villys as you like but it wont be cheap. Also had to add more levels as the only way you should be able to win is by others losing before you. Level 40 you will have 3 spawn points spawning non stop with highly upgraded units, last tech is +1000 armour and 2x the speed. Testing by myself seemed quite hard, so I added a few more villys, will have to see how it tests as to if I add more starting resources or villys.
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 Gallas


Join Date: 25 May 2011
Posts:2751
Posted 23 August 2011 - 8:19 pm
HY

I tried your map. I really like it, but I would have an idea. There could be a tower possibly that in makes area damage. For example catapult, or scorpion, which is can't moving, only shoots, and it would be possible to increase his shooting velocity, even very much onto an express.
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 Rambit


Join Date: 24 June 2007
Posts:3609
Posted 23 August 2011 - 10:51 pm
Yeah that can be done, only recently found out I can make them do area damage without damaging your own units so that is the reason I hadn't included one prior to this.
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 Nimble_Donkey


Join Date: 1 July 2007
Posts:119
Posted 12 March 2012 - 7:48 am
Solo TDI Map - Bugs

1st

the game never ending ( tree 23000 hp and 310 armor)

2nd

red spot. When wonder is destroyed, the trees dont disappear in the end zone.

3rd

tree people spend 500 wood every time when you typing "38"

4th

markets can be destroyed by towers (tree people market). make it immortal.


Best regards
Nimble
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 LastVillager


Join Date: 7 March 2012
Posts:3
Posted 11 November 2013 - 5:53 am
The persian 50% cheaper gun tower bonus dont work


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