Editado 13 de agosto de 2011 - 08:23 a.�m. por Rambit
Stop the enemy units from reaching the end by killing them before they get there with towers.
Game Play:
Similar to other TD's the game is about ballancing economic growth with building and upgrading towers. One major difference with game play is the enemy will increase in speed and armor aswell as HP. Also, there is no store as everything has been merged into the game itself with things like attack boosts for towers becoming technologies you can research by clicking the tower itself, and price changes to make things like creating villagers ballanced with the game.
Data Changes:
Resource piles (gold mine etc) are unlimited and never run out.
Trade Carts and Trade Cogs are incredibly small so they do not collide with each other.
Villager speed is significantly increased so they can get around the map quicker.
Villagers can no longer walk on ice while the enemy units can only walk on ice.
3 new towers are buildable aswell as the accursed tower being made buildable.
New technologies for each tower which improve attack, range and attack speed.
Villager technologies such as treadmill crane etc have been moved to the town center, aswell as new ones made for each age.
Prices of houses, villagers and ages have been modified to ballance the game.
Etra Info:
When playing this make sure you select the difficulty before the game starts, what ever the game settings are set as will affect how hard it is.
I have finished testing but please report bugs here if any others are found.
esta bueno capullos lastima que no pude jugar cuando lo lanzaron...no sabia lo de los mods...y pos esta asi como desertico los games....veamos cuando lo lanzan de nuevo....lastima no sea rankeado
Solo version is untested so is likely to be buggy, if you get a chance to try it please report any bugs here. No major changes to original map other than the obvious of no longer being a team game. You now have a building which gets damaged when units get past, you can repair it with as many villys as you like but it wont be cheap. Also had to add more levels as the only way you should be able to win is by others losing before you. Level 40 you will have 3 spawn points spawning non stop with highly upgraded units, last tech is +1000 armour and 2x the speed. Testing by myself seemed quite hard, so I added a few more villys, will have to see how it tests as to if I add more starting resources or villys.
I tried your map. I really like it, but I would have an idea. There could be a tower possibly that in makes area damage. For example catapult, or scorpion, which is can't moving, only shoots, and it would be possible to increase his shooting velocity, even very much onto an express.
Yeah that can be done, only recently found out I can make them do area damage without damaging your own units so that is the reason I hadn't included one prior to this.
Game Play:
Similar to other TD's the game is about ballancing economic growth with building and upgrading towers. One major difference with game play is the enemy will increase in speed and armor aswell as HP. Also, there is no store as everything has been merged into the game itself with things like attack boosts for towers becoming technologies you can research by clicking the tower itself, and price changes to make things like creating villagers ballanced with the game.
Data Changes:
Etra Info:
When playing this make sure you select the difficulty before the game starts, what ever the game settings are set as will affect how hard it is.
I have finished testing but please report bugs here if any others are found.
Download:
Mod: [You must login to view link]
Original Map: [You must login to view link]
Solo Map: [You must login to view link]
Screenshots:
me and barbie beat this about 20 times lol
me and barbie beat this about 20 times lol
But yes, added civ bonuses and fixed it so TC isn't cheaper than a house.
EDIT:
Updated again, changed some team bonuses to regular.
Changes:
New Map: [You must login to view link]
Changes:
Solo version is untested so is likely to be buggy, if you get a chance to try it please report any bugs here. No major changes to original map other than the obvious of no longer being a team game. You now have a building which gets damaged when units get past, you can repair it with as many villys as you like but it wont be cheap. Also had to add more levels as the only way you should be able to win is by others losing before you. Level 40 you will have 3 spawn points spawning non stop with highly upgraded units, last tech is +1000 armour and 2x the speed. Testing by myself seemed quite hard, so I added a few more villys, will have to see how it tests as to if I add more starting resources or villys.
I tried your map. I really like it, but I would have an idea. There could be a tower possibly that in makes area damage. For example catapult, or scorpion, which is can't moving, only shoots, and it would be possible to increase his shooting velocity, even very much onto an express.
1st
the game never ending ( tree 23000 hp and 310 armor)
2nd
red spot. When wonder is destroyed, the trees dont disappear in the end zone.
3rd
tree people spend 500 wood every time when you typing "38"
4th
markets can be destroyed by towers (tree people market). make it immortal.
Best regards
Nimble