Age of Empires II: The Conquerors > Game Mods > DM Anti-Lag Mod
DM Anti-Lag Modby fobbix - 191 downloads |
DM Anti-Lag Mod
Intended to be more or less identical to the original with very minor differences. With this mod I have kept a lot of the imbalances between the different civilizations.
However Koreans are poorly implemented in the original so I've decided to try something different with them.
All Changes
# Slow Trade Cart - Same number of trade carts on the map with half the collisions.
# Trebuchet 185 HP. (Too easy to destroy, and Turk Bombard Cannons win the middle wood in michi.)
# All Walls cost x2 resources. (To try and prevent enemy rebuilding and perhaps introduce alternative strategies.)
# Palisade Wall x6 HP. (Helps Goths.)
# Towers 2/3 cost and 1/2 build time. (Towers were useless.)
# Outpost stone cost removed. (Annoying.)
# Houses built 2 seconds quicker, Barracks built 3 seconds quicker. (Helps against mounted rush.)
Minor Civ Changes
Huns – Required to build yurts for more population (+10 Population Room) (Cost - 100 Wood, 20 Second build time, HP 500)
Huns – Elite Tarkan stats changed around to make it a proper raiding unit+Counter Siege (+10 HP, +0.025 Speed, 33 Attack vs Buildings, 15 Attack vs Siege)
^ Huns were too over-powered in initial rush and too under-powered in middle game
Vikings & Aztec – Arbalest 25% quicker attack speed
Vikings & Aztec – Pikeman +10 HP
^ Vikings were too rubbish, and Aztec can't do anything against mounted civilizations.
Goths - Given Stone Gates
^ Now they have somewhat useful walls this allows them to add in some gates too, wooden gates would be too much work to add, but maybe I can add them at a later date.
Koreans - Siege Onager range has -1 range (still have +2) (Team Bonus Removed By Accident Instead Of Upgrade. Thought it was hard-coded)
Koreans - Elite War Wagon Stats been changed around (will require testing!) (175 HP, 1 (Tile) Blast Radius, Acc 85% and 0.33, 3 Base Attack, +10 Attack vs Cavalry, +5 Attack vs buildings)
^ Kills allied units including itself!
^ Koreans are poorly implemented in the original so I've decided to try something different with them.
^ Again note Koreans will very likely be under-powered or over-powered (I have no-one to test with ).
Resource Changes
Ally Tribute Fee At 25% (Allies don't build armies/eco properly etc.)
Map Resources
Forage Bush – x10 Food (Nice addition to the standard game mode, lets you get food without setting up farming straight away.)
Intended to be more or less identical to the original with very minor differences. With this mod I have kept a lot of the imbalances between the different civilizations.
However Koreans are poorly implemented in the original so I've decided to try something different with them.
All Changes
# Slow Trade Cart - Same number of trade carts on the map with half the collisions.
# Trebuchet 185 HP. (Too easy to destroy, and Turk Bombard Cannons win the middle wood in michi.)
# All Walls cost x2 resources. (To try and prevent enemy rebuilding and perhaps introduce alternative strategies.)
# Palisade Wall x6 HP. (Helps Goths.)
# Towers 2/3 cost and 1/2 build time. (Towers were useless.)
# Outpost stone cost removed. (Annoying.)
# Houses built 2 seconds quicker, Barracks built 3 seconds quicker. (Helps against mounted rush.)
Minor Civ Changes
Huns – Required to build yurts for more population (+10 Population Room) (Cost - 100 Wood, 20 Second build time, HP 500)
Huns – Elite Tarkan stats changed around to make it a proper raiding unit+Counter Siege (+10 HP, +0.025 Speed, 33 Attack vs Buildings, 15 Attack vs Siege)
^ Huns were too over-powered in initial rush and too under-powered in middle game
Vikings & Aztec – Arbalest 25% quicker attack speed
Vikings & Aztec – Pikeman +10 HP
^ Vikings were too rubbish, and Aztec can't do anything against mounted civilizations.
Goths - Given Stone Gates
^ Now they have somewhat useful walls this allows them to add in some gates too, wooden gates would be too much work to add, but maybe I can add them at a later date.
Koreans - Siege Onager range has -1 range (still have +2) (Team Bonus Removed By Accident Instead Of Upgrade. Thought it was hard-coded)
Koreans - Elite War Wagon Stats been changed around (will require testing!) (175 HP, 1 (Tile) Blast Radius, Acc 85% and 0.33, 3 Base Attack, +10 Attack vs Cavalry, +5 Attack vs buildings)
^ Kills allied units including itself!
^ Koreans are poorly implemented in the original so I've decided to try something different with them.
^ Again note Koreans will very likely be under-powered or over-powered (I have no-one to test with ).
Resource Changes
Ally Tribute Fee At 25% (Allies don't build armies/eco properly etc.)
Map Resources
Forage Bush – x10 Food (Nice addition to the standard game mode, lets you get food without setting up farming straight away.)
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Information
Type:
Changes Game Play
Game Name:
Downloads:
191
Created By:
fobbix
Version:
1.1
Allowed in Rated Games:
Yes
Download Size:
911.96 KB
Uploaded By:
Website: